Published on August 19, 2020
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
**We are super happy with where Mei is sitting overall, but wanted to continue tuning some talents to help even things out. While doing so, we also increased the cooldown of Avalanche substantially, as it feels like she has too much up-time on its availability in team fights.
Crystallize [Trait]
Cold Front [E]
Avalanche [R1]
**We’re giving Chen some small buffs that we believe are warranted to help out his ability to pressure enemies as well as beef up some underperforming talents. We don’t expect these changes to drastically change how he plays, but they should help him perform better in the laning phase and give him some extra power to look forward to in later parts of the game.
Breath of Fire [W]
Freshest Ingredients [Trait]
Celerity [E]
**While we achieved our previous goal of making Incinerator Gauntlets a powerful PvE option, we overshot a bit and are reducing its power to be more in line with what other Warriors can bring to the table in this area.
Endurance Stimpack [Active]
Incinerator Gauntlets [Passive]
**We’re making some simple talent changes that should help Qhira’s tiers be more competitive. Siphoning link in particular should be a lot more attractive now that it provides a bonus that is not reliant on hitting her Revolving Sweep, which is on a fairly long cooldown.
The Thirst [Q]
Siphoning Link [E]
Lingering Ailment [E]
Swing Life Away [E]
**While Uther’s weakness to Poke and persistent AoE damage is intended, we feel he’s a little too sharp in this direction, which too often disincentivizes players from running him as a Healer on his team. We’re making him a bit better in this regard while also improving a couple of his Level 16 talents.
General Base Stats
Holy Radiance [W]
Wave of Light [W]
Beacon of Light [Q]
Tyr’s Deliverance [W]
**Howling Blast has been the same for a very long time, almost since the inception of our game. Many things have changed since then, and we believe a range increase is warranted due to how average ranges of various abilities and effects have changed since that time.
Howling Blast [W]
Frost Presence [W]
Death’s Advance [Active]
**While more in-line after the past couple of balance changes, there were still a couple talents we wanted to address. Surge of Light is still slightly over-performing, while Power Strike needed something to give it a bit more punch. Lowering the damage of Surge of Light and giving a small cooldown reduction functionality to Power Strike should shift both talents into a better spot overall.
Surge of Light [Trait]
Power Strike [Q]
**We were a little hesitant to make talent changes to E.T.C. due to how well he has been performing, even though we felt he could use some help in that department. We don’t believe that holding off indefinitely on needed talent improvements just because a Hero is performing well serves our Heroes in the best way over the long term, so we’re making these improvements and will adjust accordingly once we see how they settle.
Guitar Hero [E]
Crowd Surfer [Q]
Hammer-On [Passive]
Encore [W]
Crowd Pleaser [R2]
**Once Again the First Time is currently dominating Chromie’s Level 1 talents, which in turn greatly influences which talents Chromie players want to take on later tiers. The primary goal of these changes is to provide compelling, alternative ways to play her that can compete with what the talent currently offers.
Deep Breathing [W]
Timewalker’s Pursuit [Active]
Slowing Sands [R1]
Here and There [Active]
Unravelling [R1]
**We want Safety in Numbers to be a more consistent talent to get value out of, so we’re lowering the requirement for Deckard to be near only 2 friendly Heroes instead of 3, and slightly lowering its bonus to compensate.
Safety in Numbers [Trait]
**We’re making some simple changes to underperforming talents that should make them more competitive.
Rapid Chase [Q]
Hunter’s Onslaught [Trait]
Fiery Brand [Passive]
**Junkrat has fallen out of the meta a bit, and these changes are intended to help him be more competitive. His Basic Attack buff in particular should help him clear waves more effectively in the early game as well as serve as an extra incentive for players to try taking Bombs Away at Level 13.
General Base Stats
Extra-Wound Timers [Q]
Bombs Away [Q]
I Hate Waiting! [Z]
**It was not our intention that Muradin have more Mana tension when his baseline quest for Storm Bolt was completed. Since Muradin already has a decent amount of Mana tension, we felt it was appropriate that this was lessened once he completes his quest.
Storm Bolt [Q]
**We’re giving Tyrande a baseline Healing buff as well as making her W build more synergistically powerful. To compensate, we’re slightly reducing Harsh Moonlight’s power, though we still believe it will still be an incredibly strong talent, particularly when paired with Ranger at Level 1.
Light of Elune [Q]
Harsh Moonlight [W]
Ranger’s Mark [Trait]
Empower [W]
**We missed the mark on our initial changes to Zeratul’s Level 20 talents. We’re beefing them up to be more competitive.
Unwavering Pressure [W]
Shadow Stride [Passive]
**As the talent states, We’ve got a surprise for ya! We’ve added Level 20 Basic Attack talent for Zul’jin that we think will be a fun, compelling option for aggressive players.
New Talent: A Surprise For Ya [Passive]
**We saw some feedback that Anub’arak’s Burning Rage could be better themed for the hero, and we agreed. We present to you, Burning Beetles!
Burning Rage [Passive]
New Talent: Burning Beetles [Passive]
Heroes
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