Published on August 28, 2019
Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
Developer Comment: Since our last round of changes, game times have gone up on Volskaya Foundry a little more than we would like. We’re buffing the Triglav Protector’s pushing power so that it can get more damage done when it’s taken.
** Now that Chen’s rework has had some time to settle, we’re doing some larger talent tuning due to a few talents outperforming others. Eye of the Tiger and Combo Strikes in particular are too powerful compared to other options, and his Stagger-related talents are underperforming. These tuning changes should better round out his talent options while still ensuring that he remain a viable member of the team.
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** To help Blaze be a better front line for his team, we’re slightly reducing the delay on Jet Propulsion to make it more reliable, and increasing its cooldown to compensate.
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** We’re nerfing the dominance of Explosive Arrows while also giving Dragonstrike a much needed buff. Yep.
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** Mrrgl mrrgl mrrrrrrrgl. Mrrrrrgl! Mrgl?
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** Qhira has been performing well since her release, though due to a bug with Fatal Wounds that we recently fixed she was initially quite a bit more powerful than intended. We’re making these changes in the meantime to get her into a more appropriate place while we wait for more data to come in.
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** Since Valla has a fair bit of Mana tension, and to be consistent with other talents that significantly reduce the cooldown of an ability, we’re giving a Mana reduction to Vault on Caltrops so that it remains Mana-neutral when the quest is completed.
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** We went a little overboard with our changes to Ruthless Momentum and Show of Force. We’re toning both of these talents down a bit, while at the same time giving Hindered Motion a small buff.
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** We’re experimenting with changing Auriel to be a little less dependent on her Hope target in order to be effective. While we still want the connection between her and her chosen teammate to be a central part of the Hero, this should allow her to shine in more compositions, and reward good Auriel players with an increased effectiveness in their games.
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** We’ve had a lot of discussion recently on Diablo’s place in the meta and what makes him such a consistently popular pick, despite having a low win rate. We love the hero, and believe he’s an incredibly fun Warrior to play, but we’ve heard complaints from players about his burst potential, and we agree that it can be a bit much to be killed in a double Shadow Charge combo post 16. To help free up other options on his 13 and 16 tiers and to address issues with his burst, we are changing Devastating Charge to be a little less about his own burst damage, and more about debuffing his target so that his team can take advantage of his powerful initiation. In addition, we’re buffing up his other builds so that they can be more viable compared to the double wall-stun combo that currently dominates his late-game playstyle. We hope that these changes still retain the fun of lining up the perfect Domination combo for those who love the playstyle while also bringing other ways to play him into the forefront.
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** Too many traitors have escaped Leoric’s grasp lately. It’s time that they paid. ### Support
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** We heard feedback that Medivh’s Dust of Disappearance should mirror Brightwing’s Invisible Friends when it comes to its reliability in being able to give allies Stealth, and we agree!
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** Rehgar currently sits at the top of the Healer totem pole with the highest win-rate in the game. While he’s not the most popular yet, we wanted to make some of his talents more interesting, and at the same time we want to get ahead of how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.
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** We’re buffing Flailing Swipe to be a more viable option compared to Massive Shove. With this reduced cooldown, Stukov should feel more free to peel for his teammates between team fights without risking Flailing Swipe being on cooldown during the next engagement.
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** Tychus’s Level 1 talents have traditionally not been the most exciting or impactful. We’re making some changes to make them feel more powerful and different from one another.
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** Chromie’s fallen a bit out of favor in recent months, so we are beefing her up to be a bit more viable.
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** OK, Deckard. We have to have a talk. We’ve been buffing you since December and you still don’t want to become meta. At this point it’s not me, it’s you. Seriously we love Deckard. Hope you all enjoy these buffs!
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** Darkness Within has always been a bit of an outlier compared to Gul’dan’s other talents at 16. We’re trying something new with this iteration, which is now about keeping a rolling Spell Power buff going by continuing to deal damage to enemy Heroes and, if Gul’dan can do this, having a better engine to fuel his abilities. We’re hoping that this makes Darkness Within a powerful and different feeling option compared to the other talents on the tier.
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** Reinforce has been a bit of an awkward talent compared to others on the tier. Instead of giving Johanna charges of Block, we’re changing it to give her Physical Armor for a duration. This should give Johanna the option to space her Abilities out to maximize the duration of the bonus. ### Bruiser
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** While we haven’t seen a huge change in Li-Ming’s overall power since the Movement Speed changes to the game, we took a look at her and wanted to give her a few buffs, particularly to under-powered talents. While a popular suggestion, we don’t feel that it’s necessary yet to increase the speed of her Ability casts. We’ll continue to keep an eye on her as we get more data on her performance over time.
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** Outside of normal talent tuning changes, we wanted to move Celestial Attunement to a later talent tier. While it wasn’t unreasonably blowing out games from a win rate perspective, we feel that it comes online too early for its powerful effect due to how it can make many other Heroes significantly less effective and fun to play for too much of a match. We like that it’s a unique reason to bring Tyrande, but, similar to Kharazim’s Cleansing Touch, we think it’s more appropriate for these kinds of effects to come online later in the game. ### Melee Assassin
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** Shroud of Adun is slightly underperforming compared to its alternatives. It now has synergy with Move Unseen due to our last round of changes to Zeratul, and hopefully with this buff Shroud of Adun gets pushed into the limelight. ### Ranged Assassin
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** Imperius has lost a bit of his teeth since our talent revamp, and these changes should bring him back to his former glory.
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** To help smooth out the interaction between Heavenly Zeal and Echo of Heaven, we’re slightly increasing the bonus Healing duration so that they can more reliably benefit from one another.
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** Leaving him on a good note ahead of nipping out some of his kit was important to us, so while we wait for Tassadar’s rework to come to the Nexus, we thought it would be fun to buff him a bit in the meantime. ### Healer
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** We’re making some changes to Kel’Thuzad to reduce his burst damage combo with Shadow Fissure, as well as to make some adjustments to his talents to make them more competitive with one another.
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