Published on January 19, 2021
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
**Mei has a few talent issues and hasn't been seen in the tank meta recently, so we're giving her some buffs, particularly to various talents that aren't seeing as much play as they should.
Snow Blind [Q]
Heavy Pack [Q]
Ice Storm [W]
Slushball [Q]
Cold Front [E]
Ice Wall [R2]
Flurry [W]
**D.Va's a very unique Hero due to her ability to go in and out of her Mech to survive in situations where other Heroes would perish. When she's too tanky, she can be overly frustrating due to having to "die" twice in order for the enemy team to remove her from the map. We think she's a little too beefy in this regard right now, so we're lowering her Mech survivability. We're also buffing Bunny Hop's damage so that it better competes with Micro Missiles.
General Base Stats
Bunny Hop [R1]
**While in a relatively good place, many of Blaze's talent tiers have one or two talents that are heavily picked over the third. We're trying to shore up the alternate picks to be more competitive, which should lead to more unique ways to play the Firebat.
Endurance Stimpack [Active]
Neural Stimpack [Active]
Grill and Kill [W]
Adhesive Petroleum [W]
Nanomachine Coating [W]
**Part of Phase Bomb’s charm is that it deals 100% Splash damage, opening up possibilities for who Fenix targets. This change realigns Inhibiting Energy to that philosophy.
Inhibiting Energy [W]
**We're experimenting with a change to Light of Stormwind to allow for Anduin to have higher highs when using Holy Word: Salvation to its full potential. When he gets a full cast off he will now have a greatly reduced cooldown, allowing it to be used multiple times in a single fight.
Light of Stormwind [R1]
Desperate Prayer [Active]
**Heavy Burden wasn’t keeping Auriel as safe as it should, especially when compared to Repeated Offense, and we want it to be a dependable option.
Heavy Burden [E]
**Cassia is slightly overperforming at a 53% win rate and is seeing a high amount of participation. We're slightly reducing her baseline numbers to bring her more in line.
General Base Stats
Lightning Fury [Q]
Fend [E]
**Hogger’s release has been incredibly interesting. He started low, but his win rate has climbed significantly while perception of his potential power also continues to improve. We’re looking to do a mix of buffs and nerfs to him to largely address looming talent issues while also keeping his overall power in check.
General Base Stats
Loot Hoard [D]
Journeyman Cooking [W]
On The Prowl [Active]
Brute Force [Q/D]
Aggro Range [E]
Seeing Red [Q/E]
Garbage Fire [Trait]
Hoardapult [R1]
Shockwave [R2]
Dust Devil [E]
Pummel [E]
Kablooie! [W]
**We did a pass on Lucio and found some places where we could make his talents more interesting and fun. We're particularly interested to see how our change to High Five working on Lucio helps with his ability to keep both himself and his teammates alive.
Good Vibrations [Q]
Boombox [Active]
High Five [R2]
Up to Eleven [E]
Summer Anthem [Active]
Mixing Fire [R2]
**Some of Stukov's talents have been too inconsistent to be considered viable, so we're making some small buffs to them in order to increase their competitiveness. We're also reducing the strength of some of his overperforming talents to keep his overall power in check.
Fetid Touch [W]
Reactive Ballistospores [W]
Low Blow [E]
Biotic Armor [Q]
It Hungers [E]
**Gazlowe is still a little too strong and is seeing an overly high participation rate. To tone down his power we're lowering his Xplodium Charge damage and reducing the power of some of his highest performing talents.
Xplodium Charge [E]
Grav-O-Bomb 3000 [R2]
Superior Schematics [Q]
**We're changing Horrify to no longer be able to be interrupted during its cast. It was never intended to have a long cast time, and due to its unique setup we've had a lot of bug reports over the years due to it being interrupted and being put in a 10-second cooldown, but its sound still going off. This change should fix the issue and get rid of the confusion.
Horrify [R1]
**Guardian Toads wasn’t beating out Superstition in terms of continuous value, or Ice Block in terms of immediate value. We think this will help it compete while playing more into Plague of Toads gameplay.
Guardian Toads [E]
**Valeera feels too good to play with a low-cost Sinister Strike. We’re moving some of Relentless Strikes’ benefit baseline and also helping out some weaker talents.
Sinister Strike [Q]
Relentless Strikes [Q]
Smoke Bomb [R1]
Thistle Tea [Active]
**Light tuning to level out Zul'jin talent tiers gave us an opportunity for some extra love. It's hard to feel Recklessness' benefits as Zul'jin's health lowers so extra quest credit might help it get noticed. The consistency of Eye of Zul'jin was hard to beat at Level 13, so we've targeted these changes to help Lacerate and Ensnare be more reliable. We're comfortable with No Mercy! being a more niche option in response to enemy Hero compositions, but it wasn't as strong as it should be even in those situations.
Recklessness [D]
Vicious Assault [Q]
Lacerate [W]
Ensnare [Active]
No Mercy! [Q]
**The Angel of Valor was shrugging off enemy damage too easily while dishing out too much of his own, and the other Bruisers were getting jealous.
Impaling Light [Q]
Sovereign Armor [E]
Angelic Armaments [R1]
**We were too scared of Queen of Blades being too powerful when we redesigned the talent, so we're tuning it up to better match our original vision. This should enable her to clear waves much more efficiently while also allowing her Ravage to be up much more often.
Queen of Blades [Q]
**We didn't love how Molten Power's strength was offered in an upcoming cast after meeting its conditions. This version should give a more immediate reward, while also being more attractive for solo laners.
Shifting Meteor [W]
Molten Power [Passive]
**Empowering abilities is fun, but we feel Twin Spheres struggled to pack the punch it needed to compete as a Level 16 talent. We hope this provides the power it needs while retaining its flexibility in choosing which ability to empower.
Twin Spheres [Trait]
**We liked how Safety Dust boosted all of Brightwing's healing tools. However, its healing was overflowing when paired with Phase Shift and Hyper Shift, and not in a way we consider exciting. We believe this change keeps the core of what makes Safety Dust fun.
Safety Dust [E]
Heroes
Click here to discuss this post with other players in the official Heroes of the Storm forums.