Published on January 22, 2020
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
** Cho like buffs. ### Bruiser
General Base Stats
Upheaval [R2]
Favor of the Old Gods [R2]
** While Chen’s talents are in a relatively good spot, there is generally one talent on every tier that is being picked a bit less than its counter-parts. We’re giving some significant buffs to the talents that aren’t currently as popular in hopes that players try out new ways to play the Panderan Brewmaster.
Stormstout Secret Recipe [Passive]
Withering Flames [W]
Gift of the Ox [E]
Wandering Keg [R1]
Pressure Point [Q]
A Touch of Honey [W]
** While Maiev is a terror in the hands of the more elite portion of our playerbase, we don’t want that to be a reason to not improve talents that we feel could use the help. Cruel Chain and Vengeful Knives have parts of their functionality that didn’t feel particularly impactful, so we’re adding more clear and useful benefits to each of them, which should make them more usable.
Cruel Chain [W]
Vengeful Knives [E]
** We heard you Kyle and Garrett. We’re sorry we took it away. Here, have it back.
Deathlord [Q]
** We knew Auriel’s Resurrect changes were going to be a big deal, and for the most part they have been going fairly well. It’s now picked much more often, and, to our pleasant surprise, isn’t winning by a large margin over Crystal Aegis. While we like the epic moment of power that the current iteration offers, there is understandably a bit of frustration with Heroic now. To add some more counter-play, we’re reducing its cast range and adding more to its cast time to give opponents a better chance to interrupt her. Auriel players will now have to choose their moments much more wisely if they hope to get a Resurrect off on a key ally who recently died.
Resurrect [R1]
** We’re trying to solve a few issues with Orphea’s current talent tree. Firstly, we’re getting rid of the necessary synergy between Ancestral Strength and Fright, opting to instead bake a more reliable way to Slow enemies into Ancestral Strength. We’re also buffing Growing Nightmare so that it’s the premier E talent in an E build, as well as giving Lurking Terror some love. Ideally, Lurking Terror can now be used as a more unique way to set up Q and W hits on enemies who are far away from Orphea, particularly when combined with Insatiable for quick double W combos.
Growing Nightmare [E]
Ancestral Strength [Trait]
Fright [E]
New talent: Chaotic Assault [Trait]
Lurking terror [Active]
** Samuro’s rework, statistically, has gone very well. His pick and win rates across his talents are in a better spot, and we believe his frustration levels have decreased since the changes. We’re being tame with our initial changes due to some bug fixes that can change how some talents pan out over the long haul. While we wait, we wanted to buff a couple underperforming talents that shouldn’t be affected by these fixes. ### Ranged Assassin
Way of Illusion [Q]
Deflection [Passive]
** Bio-Explosion Switch has always been in a bit of an awkward spot due to the opportunity cost of ending Lurking Arm early. To make the talent more obviously powerful, we’re adding some significant damage to the explosion and a larger Silence duration to the detonation to make up for the fact that Stukov’s Lurking Arm goes away when the explosion happens. Now, if Stukov players properly detonate the Lurking Arm right as their enemies are leaving it, they should have a significant benefit when taking this talent.
Bio-Explosion Switch [Trait]
** Rolling Thunder’s tuning was a bit low initially. This should make it much more appropriately attractive compared to the other powerful options Thrall has on the tier. ### Support
Rolling Thunder [Q]
** In addition to buffing underperforming talents, we’re experimenting with giving Locusts a larger presence in Abathur’s kit. If left unattended, they will now do increased damage to Structures, which will reward good Abathur players who pay close attention to their position on the map and the state of the game. ### Healer
Locust Strain [Trait]
Envenomed Nest [W]
Reinforced Carapace [E]
Volatile Mutation [R]
Evolutionary Link [R1]
** Azmodan’s been in a decent spot in regards to his talent diversity for some time, but he has been slightly underperforming compared to other heroes as a whole. We’re giving him some buffs to his base kit and to a couple underperforming talents, which should help players feel better about having the Lord of Sin on their team.
Summon Demon Warrior [W]
All Shall Burn [E]
Battleborn [Passive]
Bombardment [Q]
Master of Destruction [E]
** We haven’t done many functionality changes to Probius’s talents since his release, so we’re now taking a look at places that could use some design love. We’re targeting Tower Defense and Particle Accelerator as talents that should feel more prominent in their respective builds, as well as removing Repulsor and baking its functionality into Interference, as it wasn’t enough of a stand-alone talent to be worth picking the majority of the time.
Particle Accelerator [Q]
Tower Defense [E]
Repulsor [W]
Interference [W]
** Play Kharazim! Also, Air Ally does cool things now. Play that too.
General Base Stats
Transcendence [Trait]
Iron Fists [Trait]
Insight [Trait]
Air Ally [Active]
** Mephisto’s talents are in a much better place since our last changes, but Malicious Intent and Animosity were underperforming so we’re giving them some buffs.
Malicious Intent [E]
Animosity [W]
** We’re giving Anub’arak some additional small buffs to underused talents, which should help increase his diversity in the latter portions of the game.
Beetle, Juiced [Trait]
Hive Master [R1]
Cryptweave [R2]
** While in a much better spot, Deathwing is still overperforming, so we’re bringing him down a peg in various ways. This time, however, we are including some buffs to parts of his kit that could use it, particularly to his Worldbreaker form and to some of his talents.
General Base Stats
Incinerate [W]
Onslaught [E]
Lava Burst [W]
Earth Shatter [E]
Molten Blood [Trait]
Draconic Might [Trait]
Heat Wave [W]
Dragon’s Ire [Trait]
Firestorm [Z]
Skyfall [E]
Burn Beneath My Shadow [R1]
** Due to an issue with Saintly Greatstaff causing Whitemane’s Basic Attacks to heal for more than intended, we are buffing the talent to compensate for the fix. ### Melee Assassin
Saintly Greatstaff [E]
** Both Barricade and Pulse Detonation Core have very low pick rates, so we’re giving them some love, which should hopefully incentivize players to try them out more often.
Barricade [W]
Pulse Detonation Core [Q]
General
Heroes
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