Published on July 10, 2019
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
Developer Comment: We were evaluating this change last year for the gameplay updates but wanted some more time to soak it. While this is a modest increase, we feel like it makes the game feel a bit snappier, especially while in combat. We will be carefully watching how this affects Heroes with lots of skillshots and will balance as needed.
**We’re changing up some of Ana’s talents to better compete with Biotic Grenade-related choices. Slumber Shells and Overdose are receiving some buffs and changes, and Anti-Healer’s bonus radius to Biotic Grenade is being dramatically reduced. While it still remains a powerful talent, Ana players will now have to be much more precise to deny healing on multiple members of the enemy team.
Slumber Shells [E]
Overdose [E]
Anti-Healer [W]
**Our favorite Brewmaster has made a big splash in the Nexus.  We’ve read the feedback that players want the interaction between Keg Smash and Breath of Fire to be more fluid, so we’re reducing the delay between the two abilities, which should make them feel better to play with as people get used to his new cadence.  We’re also buffing many of Chen’s talents, particularly those that are related to his survivability, which should help him stay in fights longer.
Keg Smash [W]
Freshest Ingredients [Trait]
Stormstout Secret Recipe [Passive]
Withering Flames
Wandering Keg [R1]
Touch of Honey [W]
Celerity [E]
 **We gave Yrel some buffs not too long ago, and we’re doing it again to slowly bring her power level up.  Like Illidan, Yrel can be a monster when she gets going, so we’re incrementally increasing her power so that she doesn’t go out of control.  She can now cast Hand of Freedom on herself, which should make the talent much less situational.  With this round of buffs, we are looking at bringing up her mid-late game power so that she has a more meaningful power spike as the game goes on and her enemies gain more options to deal with her. ### Healer
Hand of Freedom [Active]
Samaara's Light [Passive]
Righteous Momentum [W]
Aldor Peacekeeper [Q]
Repentance [E]
Templar's Verdict [W]
 **We’re slightly adjusting Bonds of Corruption to better take advantage of Maiev’s ability to capitalize on good Umbral Bind pulls by following up with multiple casts of Fan of Knives.  This should allow the talent to be more generally useful outside of teams that primarily take advantage of auto-attacks for their damage.
Sudden Vengeance [E]
Bonds of Corruption [W]
 **Sonya has been a bit out of the meta in recent months.  She has a good talent tree and no outstanding issues, so we’re giving her a small buff to help her compete with other heroes in her role.
General Base Stats
**Similar to Greymane, Valla has had a storied history of being a powerhouse hero in the right situations.  She has not been meta for some time, so we’re buffing her up some to incentivize people to try her a little more often.
Health increased from 1273 to 1340
Caltrops [E]
Seething Hatred [Trait]
 **To give players more insight into what the damage threshold is that they need to meet for its effect, Blessed Recovery will now show the damage required for its effect to proc.
Blessed Recovery [Passive]
Blinding Heal [Q]
**ETC is the Warrior with the highest win-rate in the game, and his popularity has seen a spike since our last balance patch.  To get ahead of any issues, we’re slightly nerfing Guitar Solo’s cooldown and buffing Guitar Hero to compensate for the nerf.
Guitar Solo [E]
Guitar Hero [E]
 **We’re making some small adjustments to Medivh’s under-picked talents.  Mystic Assault sees a fairly significant buff to its overall output as long as Medivh can consistently land Arcane Rifts, whereas Arcane Brilliance and Dust of Disappearance should now better be able to compete with the other Level 20 options.**  ### Melee
Mystic Assault [Q]
Arcane Brilliance [Active]
Dust of Disappearance [Active]
 **The combination of Ancestral Strength and Fright is both powerful and currently too attractive compared to other options, so we’re beefing up alternatives to promote Orphea’s other playstyles.
En Pointe [Q]
Allegrissimo [Q]
Insatiable [W]
 **Spiritwalker’s Grace is not performing compared to other options on its tier, and its synergy with Tidal Waves is strong enough that it warrants the talents being combined.  To add some flavor to his Level 4 talents, we’re also giving Rehgar the option to pick Totemic Projection on this tier, which should open up some new options now that it can be picked in combination with talents like Blood and Thunder and Cleanse. ### Support
Spiritwalker's Grace [Q]
Totemic Projection [E]
Tidal Waves [Q]
Additional Functionality: Also reduces the Mana cost of Chain Heal from 55 to 40
**MY BUFFS FOR AIUR!
Psionic Synergy [E]
Shield Battery [Trait]
Graviton Vortex [E]
Templar's Zeal [Q]
 **It’s been awhile since we last touched Falstad, so we took a look at his talents and found some spots that could use some buffs.
Updraft [E]
Secret Weapon [Q]
**Due to his resourceless, infinitely life-stealing, highly mobile nature, even a small buff can turn Illidan into an unstoppable nightmare.  It’s been long enough though, and a few talent buffs couldn’t possibly cause him to go wildly out of control…  right?  Right.
Rapid Chase [Q]
Reflexive Block [Q]
Fiery Brand [Passive]
Blades of Azzinoth [Active]
 **Since we have not made changes to her for some time, we took a pass at Valeera’s talents and found some that could use improvements. 
Vigor [Passive]
Hemorrhage [E]
Fatal Finesse [W]
Thistle Tea [Active]
 **For a long time, Zeratul’s talent picks have been dominated by the combination of Wormhole and Cleave-related talents.  We’ve tried to nerf various Cleave talents in the past to promote other playstyles, but it has not yielded effective-enough results.  We believe that the main culprit is the power of Wormhole giving Zeratul too much control over dealing damage incredibly quickly with Cleave before enemies can respond.  With this change, Zeratul will have to commit for a little over 1 second to where he teleports to before being able to return to his starting location, which should give opponents who are paying attention to him time to punish him for mistakes.  In addition to this change, we’re buffing some of Zeratul’s alternative talents to promote his other playstyles.  ### Ranged Assassin
Shadow Hunter [E]
Wormhole [E]
Warp Skirmisher [Passive]
Sentenced to Death [W]
 **Greymane has a storied history of being an incredibly powerful, consistent hero in the hands of experienced players.  While we had to nerf him several times over the years, we believe it’s been long enough, and so we’re giving him some small buffs to be brought back into the meta.
Basic Attack damage increased from 140 to 148
Incendiary Elixir [Q]
Cursed Bullet [R2]
 **Most of these changes are designed to make a few more of Imperius' Talents viable and interesting, as well as provide more opportunity for Imperius' players to show their skill with the Hero while also allowing for mechanics that opponents have more counterplay with. We shouldn't see a large shift in Imperius' role or playstyle, but rather more interesting interactions between him and his opponents.
Molten Armor [E]
Valorous Brand [Trait]
Impaling Light [Q]
Consuming Flame [W]
Bulwark of Flame [W]
Unshakeable Faith
Battle Hunger [Trait]
Blaze of Glory [W]
Divine Rage [E]
Heat of Battle [E]
Celestial Swiftness [Q]
Valorous Pursuit [Active]
[NEW] Brand of Solarion [Trait]
 **Anger and Shard of Hate have such obvious synergy that it is too often a mistake to not take one without the other.  We’re combining their functionalities while also doing a pass on his other underperforming talents.
Anger [Passive]
Spite [Passive]
Shard of Hate [Passive]
**Anub’arak is still slightly too powerful and popular compared to other Warriors, so we’re making some more adjustments to his overall power level to bring him in line.  In the past, we reduced Harden Carapace’s cooldown soon after changing the Ability to provide significant Spell Armor, which greatly increased Anuba’rak’s overall survivability.  We’re pulling back on that change now which should help other Warriors better compete with him.
Harden Carapace [W]
Epicenter [E]
 **We’re slightly buffing Mal’ganis’s base kit to make him a little more competitive with other Warriors.  Since so much of his power is tied to Fel Claws, even 1 second off of its cooldown should be a meaningful boon to his ability to engage, disengage, and CC opponents. ### Bruiser
Fel Claws [Q]
Developer Comment: We have been receiving a lot of feedback regarding Sergeant Hammer's playstyle in ARAM. While we are looking to make larger changes to the game mode in the near future, we decided it was best to remove her from the ARAM shuffle-pick for the time being
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