Published on July 15, 2020
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
** We’re making some of Cho’s talents more usable and experimenting with moving The Will of Cho to be a Level 1 questing talent. We like the talent, but it was coming online late into the game where he often couldn’t get much value out of it. We believe this iteration will give it more use cases, particularly when matched against the other talents on the tier.
The Will of Cho [Trait]
Uppercut [Q]
Seared Flesh [Passive]
Power Surge [Q]
Runed Gauntlet [Passive]
Fuel for the Flame [Passive]
** Mei’s introduction to the Nexus has been very cool. Her crisp performance has solidified her as a powerful member of any team. She is doing well but is not showing signs of being too strong just yet, so we are primarily adjusting her talents to be in a more solid place.
Heavy Pack [Q]
Crystallize [Trait]
Avalanche [R1]
Ice Wall [R2]
Cascade [R1]
** Xul is still a bit too powerful, so we’re reducing his overall effectiveness when it comes to his base kit and to overperforming talents.
Spectral Scythe [Q]
Raise Skeleton [Trait]
Jailors [Trait]
Weaken [W]
** We’re making some changes related to Gall’s W talents to help streamline the build, which should help with some awkwardness when choosing between Rising Dread and Twilight Nova.
Double Back [W]
Rising Dread [W]
Psychotic Break [Passive]
New Talent: Twilight Frenzy [Active]
** Yrel’s level 1 talent pick has over time become dominated by Dauntless since we buffed it many patches ago. To better even out the talents, we’re reducing its power and increasing the effectiveness of the other options on the tier. ### Healer
Light of Karabor [Q]
Dauntless [Passive]
Maraad’s Insight [Passive]
** We’re changing up many of Blaze’s early game talents to have some more unique use cases and to generally improve diversity. We’re also giving him some more reliable early-game wave clear by moving Incinerator Gauntlets to an earlier level and removing the effect of causing Basic Attacks to light Oil Spills and adding it to Adhesive Petroleum.
Adrenaline Stimpack [Active]
Endurance Stimpack [Passive]
Neural Stimpack [Active]
Incinerator Gauntlets [Passive]
Meltdown [Trait]
Adhesive Petroleum [W]
** Maiev’s talents are largely in a pretty good place, but there’s generally 1 talent on most tiers that is not favored compared to its counterparts. We’re making some adjustments to these talents in hopes that players will consider them more equal to their peers. ### Ranged Assassin
Pursuit of Vengeance [W]
Bonds of Corruption [W]
Containment Disc [R1]
Vengeful Knives [Q]
** Cassia shot up in effectiveness a little too much after our last round of buffs to her. These changes are intended to slightly tone both her and some of her more powerful talents down to more appropriate levels.
General Base Stats
Charged Strikes [Passive]
Plate of the Whale [Trait]
Surge of Light [Trait]
** Diablo is slightly underperforming compared to other Warriors, so we’re giving him some small base kit and talent buffs.
Shadow Charge [Q]
Overpower [E]
Life Leech [Passive]
Hellfire [W]
** Due to its high number of use cases and ability to almost universally get E.T.C. out of sticky situations, we’re increasing the cooldown of Face Melt to give players a larger window of time to take advantage of after E.T.C. uses the ability.
Face Melt [W]
** While we got Bloodlust in a good place in regards to its pick rate, it is too strong compared to Ancestral Healing, so we’re nerfing its life leech and duration. We think this will give enemy teams a larger opportunity to play around its powerful buff, as it makes effects like Stuns, Blinds, and Attack Speed Slows more significant when it comes to surviving the burst of power that it gives to his team. ### Melee Assassin
Bloodlust [R2]
** Many of Tychus’s late-game talents aren’t as exciting as we would like, and we believe we can do better in regards to giving him a meaningful power spike. We’re giving him loads of compelling options, which we think will give players something better to look forward to as they progress through their games.
General
Relentless Soldier [Passive]
Spray ‘n’ Pray [Q]
Neosteel Coating [Active]
Lead Rain [Q]
Sizzlin’ Attacks [Passive]
Armor Piercing Rounds [Q]
Titan Grenade [W]
New talent: Can Do This All Day [Q]
** We’ve had some feedback that many of Garrosh’s late-game talents aren’t impactful enough and we agreed, so we’re making some improvements in this area.
Bloodthirst [W]
Body Check [Active]
Rough Landing [Q]
New Talent: Seasoned Soldier [Passive]
Death Wish [R1]
Deadly Calm [R2]
Inner Rage [Active]
** Similar to E.T.C., we’re increasing the cooldown of Iron Skin due to its ability to get Johanna out of a host of bad situations. This should give enemy teams a bigger window of time to plan and play around Iron Skin’s cooldown.
Iron Skin [Trait]
Radiating Faith [R2]
** For a long time Muradin has been a staple Warrior at nearly all levels of play, acting as a powerful front line for his team. Recently he has fallen off a bit compared to his peers, but we don’t believe he is too far off. We think he can benefit from a buff to Thunder Clap’s ability to control the fight for his team, which should set up for easier Storm Bolt hits as well as allow him to better counter enemies who rely on Basic Attacks for effectiveness.
Thunder Clap [W]
** We’re toning down Cursed Bullet’s damage due to it being tuned so high to the point that it is shutting down many Warriors from being able to do their job of being the front-line members of their team, particularly at higher levels of play.
Cursed Bullet [R2]
** Kharazim’s healing output is a little lower than other Healers, and we believe it could use a small increase. We don’t expect this to change too much about how he plays, but it should better reward Kharazim players and teams who are good about grouping around him to receive Breath of Heaven.
Breath of Heaven [W]
** Mephisto is generally performing a little bit too well, particularly when it comes to playing with Furious Spark at Level 1. We’re making some small nerfs to him to bring him in line with other casters.
Lightning Nova [W]
Furious Spark [W]
Abhorred Skull [Q]
** For a long time we have held to the belief that one important aspect of what makes Johanna special is her ability to provide more wave clear for her team compared to other Warriors. While this is true, it has gotten to the point that it has begun to limit what kinds of effective team compositions can be made, as any team that wants to run heroes that don’t have a lot of wave clear really need Johanna to be competitive. To help open up more possible team compositions and to give Stitches a needed buff, we’re experimenting with giving him comparable wave clear, which also has the side effect that he should be able to land more Hooks due to the enemy Minions dying faster. We’re also removing our last Health buff that we gave him, as we believe leaning into this direction of giving him more wave clear and buffing his Hook range are more unique ways to bring Stitches to the forefront of Warriors that players want to bring to their team. ### Bruiser
General Base Stats
Hook [Q]
Slam [W]
Fishing Hook [Q]
** Tassadar is in a fairly good place, but Archon is a little too powerful compared to Black Hole, largely due to its ability to allow Tassadar to effectively get around one of his main weaknesses, which is being vulnerable to dive. We’re reducing its power in this aspect, as well as making some small adjustments to his Level 7 talents in order to make Arc Discharge more competitive.
Beam Alignment [Q]
Arc Discharge [Passive]
Archon [R1]
** Overall Mal’Ganis is doing well, but we saw an opportunity to adjust a few of his talents to be more competitive.
Echo of Doom [W]
Dark Conversion [R2]
The Night Beckons [E]
** Safeguard’s benefit has largely diminished over time due to a combination of various Heroes being able to gain Armor in the 20-25 range and our change to make Armor not stack anymore. To make it stand out more and to give Lt. Morales a needed buff, we’re increasing its Armor amount so that it can be used more often to benefit members of her team.
Safeguard [W]
Heroes
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