Published on July 20, 2021
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
**Blaze has been successful in making a big splash, but his damage is helping his team secure kills more frequently than we would like.
Flame Stream [Q]
Pyromania [D]
Oil Dispersal [W]
Collision Course [E]
**Jaina’s talents have started to freeze in place, so we’re hoping this gets them moving around.
Frost Shards [Q]
Ice Lance [Q]
Ice Floes [E]
Ring of Frost [R1]
Northern Exposure [W]
Cold Snap [R1]
**We like the role Cassia is filling as an almost Bruiser style Ranged Assassin, but she’s doing so with too much burst damage.
Blinding Light [W]
Thunderstroke [Q]
Seraph's Hymn [W]
Surge of Light [D]
**Much essence left to collect. Must collect faster.
Basic Attack
Burrow [E]
Lurker Strain [E]
One-Who-Collects [Trait]
Feeding Frenzy [Q]
Paralyzing Enzymes [Q]
Ferocious Stalker [W]
Tunneling Claws [E]
Pack Leader [Z]
**Lucio continues to be a powerful force at high level play. We’re again targeting his survivability when played in this style to allow his opponents more room to punish him. We generally don’t prefer to remove functionality, so we will be keeping an eye on Mixing Fire to see if it needs an injection of fun in coming patches.
High Five [R2]
Slip [Z]
Mixing Fire [R2]
**We greatly appreciate and agree on the feedback of us combining Spine Launcher with Fetid Touch last patch. To give player’s back control, we have made the Talent grant the ability to toggle between both ranged or melee attack modes.
Fetid Touch [W]
**Zagara’s abilities have always had higher than normal variance in their effectiveness. We think the increased Movement Speed, and larger barrage, will leave her in a more reliable spot. We’re also adding some level 20s that play into her Zerg style.
Basic Attack
Creep Tumor [D]
Baneling Barrage [Q]
Infested Drop [E]
Jagged Barbs [D]
Fury of the Storm [Passive]
(New) Broodmother [Q]
(New) Pack Instincts [W]
**Artanis has long struggled to get value out of his swaps when facing heavy CC teams and this has a large impact on his viability, especially in higher levels of play. We're giving him a brief window of unstoppability after swapping with Phase Prism, as well as improving the general usability of the ability. We're also giving him a teensy bit more range on his Twin Blades charge. All of these changes combined should help Artanis feel a bit more impactful and safe in team fights.
Twin Blades [W]
Phase Prism [E]
Purifier Beam [R2]
Reactive Parry [W]
Shield Battery [Trait]
Follow Through [Passive]
(New) Final Cut [Passive]
Blades of a Templar [Passive]
Zealot Charge [W]
***bonking motions with the nerf bat
Demonic Invasion [R1]
Hellforged Armor [W]
**Falstad’s Basic Attack talents have become a dominant playstyle, so we’re rebalancing his early talents. While we’re not bringing Dishonorable Discharge’s cooldown reset earlier, we feel this compromise still helps the old bird without overly frustrating his foes.
Gathering Storm [Q]
Dishonorable Discharge [W]
Frequent Flyer [Active]
Secret Weapon [Q]
BOOMerang [Q]
**We’re happy with how Muradin is playing with his level unlock, so we’re keeping it, and polishing up Perfect Storm and Sledgehammer.
Perfect Storm [Q]
Sledgehammer [Q]
**We love Tyrande’s Healing niche in the Nexus but wanted to give her a couple of spicy baseline updates, as well as tune-up a few of her under-performing Talents.
Sentinel [W]
Hunter’s Mark [D]
Trueshot Aura [Active]
Mark of Mending [D]
Ranger’s Mark [D]
Darnassian Archery [Passive]
Heroes
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