Published on June 15, 2021
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
**Crossfire has always been a wildly popular talent, so we’re bringing it baseline. With this early addition of damage, we’re comfortable pushing back his damage talent tier and swapping it with his impactful tanking talents.
Flame Stream [Q]
New Habits [D]
Crossfire [Q]
Suppressive Fire [Q]
Adhesive Petroleum [W]
(New) Collision Course [E]
Nanomachine Coating [W]
Fuel Leak [E]
Grill and Kill [W]
**Valla is still settling into her place in the Nexus, but it’s been clear that her Multishot is hitting too hard. We’re heavily reducing Fire At Will’s ability to scale, while giving it an early push of damage.
Puncturing Arrow [Q]
Fire At Will [W]
**Anduin is performing a little lower than we’d like, so we’re buffing his base power as well as his under picked talents. Players have asked for Inner Focus, so we’re returning it with a slightly different flavor – please let us know how this feels to play with.
Pursued By Grace [D]
Flash Heal [Q]
Chastise [E]
Evenhanded Blessings [Q]
Lightwell [Active]
Surge of Light [E]
Binding Heal [Q]
Desperate Prayer [Active]
Renew [Q]
(New) Inner Focus [Active]
**Orphea players have correctly recognized the power of both Ancestral Strength (level 1) and Eldritch Conduit (level 20). Therefore, we’re buffing their competitors and seeing what happens.
En Pointe [Q]
Growing Nightmare [E]
Monster Within [R1]
Engulfing Oblivion [R2]
Final Toccata [Active]
**Jimmy ain’t fought his last battle yet. We’re returning Ace in the Hole to its original functionality, mostly in response to player sentiment, but also to open up a Basic Attack build that isn’t Gambit dependent. As always, thanks for your feedback! We have decided to remove Execute Orders from ARAMs, as we think even a less powerful version is still not healthy for the game mode.
Basic Attack
Penetrating Round [Q]
Ace in the Hole [Trait]
Execute Orders [Passive]
**Stukov had a couple of fun talents that were being overshadowed by stronger and/or more synergistic ones. We didn't want to lose their flavor, so we baked their current functionality into existing talents that were in need of a little love themselves.
Fetid Touch [W]
Reactive Ballistospores [Active]
Low Blow [E]
Spine Launcher [Passive]
Biotic Armor [Q]
Targeted Excision [D]
Lingering Spines [E]
Virulent Reaction [D]
**Into the Fray has become a crucial part of what is expected from Garrosh, so we’re just giving in to the mad Warchief. We’re also mildly lowering the power of his level 7 talents to make up for this addition.
Into the Fray [Active]
General
Intimidation [Q]
Oppressor [W]
(New) Lok-tar Ogar! [Active]
**Hold Your Ground’s talent tier has some competitive options, but it still feels more necessary than we’d like. We’re baking in some of its benefit, and those who love the talent will still have its current power - Hold Your Ground’s shield is increasing from 1078.4 to 1134. Johanna has landed fairly well, so we’re also lightly helping some of her weaker talents.
Iron Skin [D]
Hold Your Ground [D]
Sins Exposed [Q]
Steed Charge [D]
Falling Sword [R1]
Holy Fury [Passive]
**We have never been really happy with Storm Bolt having a baseline quest as it causes players to play sub-optimally during the early portions of the game while stacking. Instead of removing the power of it, we have decided to automatically unlock its functionality when Muradin hits level 10. Alongside this change, we also took the opportunity to redesign Perfect Storm to reward both aggression and the proper use of Storm Bolt.
Storm Bolt [Q]
Perfect Storm [Q]
**Flash of Anger has overshadowed Imperius’ other level 7 talents for a while, as it was the premier option for both AoE damage and survivability. With buffs to both Blaze of Glory and Holy Fervor, along with a sizable increase in base power, we hope to see more Imperius action.
Basic Attack
Solarion’s Fire [W]
Battle Hunger [Trait]
Blaze of Glory [W]
Holy Fervor [Active]
Unrelenting Descend [R2]
**Stitches is successfully lumbering his way through the Nexus in his own way – with a massive health pool and lots of healing. We think a small reduction on both ends will be healthy without tripping him up. We’re also reducing his Hook cooldown reduction on both Serrated Edge and Master Hooker, so Stitches will have to work harder to play with his food.
Vile Gas [D]
Hungry For More [Passive]
Playtime! [W]
Vile Cleaver [D]
Tenderizer [Passive]
Serrated Edge [Q]
Putrefaction [Trait]
Meat Hook [Q]
Chop Chop [Q/Trait]
Digestive Juices [E]
Hungry Hungry Stitches [R2]
Master Hooker [Q]
**We’d prefer a Brightwing that isn’t as dependent on Hyper Shift, so we’re reducing its cooldown reduction alongside Phase Shift’s base cooldown. While we’re here we’re sprucing up Brightwing’s level 20 talents, so Brightwing is ready for some new friends!
Soothing Mist [D]
Phase Shift [Z]
Hyper Shift [Z]
Peekaboo! [Z]
Critical Mist [D]
Pixie Boost [E]
Intensive Winds [R2]
Faerie Protector [Active]
Speedy Dragon [Passive]
Heroes
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