Published on June 3, 2020
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
Developer Comment: Thank you for your discussions and feedback regarding the Call For Help system. We’ve seen a trend that players believe towers are still too punishing to dive under for lengthy periods of time, so we’re going to reduce their damage as well as how powerful their Armor debuff is so that players are more incentivized to make aggressive plays when pushing. We’ll be continuing to keep an eye on how these changes unfold, so please continue to give us your feedback.
** Genji has posted a low overall win rate for some time. While we believe he is still quite powerful in the hands of capable players, the skill requirement to be effective on him is a little too high for the vast majority of players. We’re slightly buffing his health and reducing his overall mobility with Cyber Agility, in addition to buffing a few of his underperforming talents. This should move him into a better place, particularly in regards to his survivability in more general situations.
General Base Stats
Cyber Agility [Trait]
Agile Dismount [Trait]
Augmented Guard [W]
Cyber Shield [Trait]
X-Strike [R2]
Double Jump [Trait]
New talent: Way of the Shimada [Passive]
Living Weapon [R2]
** We’re buffing up some of Hanzo’s underperforming talents. Overall he is in a fairly good place at higher levels of play, so we’re being a little conservative with where to increase his power.
Dragonstrike [R1]
Mounted Archery [Passive]
Flawless Technique [Passive]
** It’s been awhile since we’ve made any large changes to Qhira. She is a little underperforming, so we’re buffing her Health and making some changes to various talents to improve their competitiveness and Qhira’s overall power. Fatal Wounds is currently representing too much of her power pie, so we’re reducing that talent’s power while improving various other parts of her tree to compensate.
General Base Stats
Fatal Wounds [W]
Finishing Touch [Passive]
Ensnaring Swing [E]
Unrelenting Strikes [R1]
Swing Life Away [E]
Silent Killer [R1]
** Bulwark of Light’s original planned change a few months ago was to give Divine Shield to all nearby Heroes. We thought that was too crazy, so we toned it down to only give 1 additional Hero the ability. The current iteration is not performing as well as we had hoped, so we’re going back to our crazy idea. Hopefully this doesn’t break the game.
Bulwark of Light [R1]
Divine Protection [Trait]
** Cassia came out lower than we anticipated, largely due to us going too far with her base kit nerfs that were intended to compensate for the power she gained in talents. We’re making some changes to increase her power level and to make her more accessible, which should make her a lot more formidable.
Vitals
Weapon
Lightning Fury [Q]
Avoidance [Trait]
Thunderstroke [Q]
Debilitating Thrusts [E]
Martial Law [Passive]
** Since our last buff to Exterminator, it’s become too universally good in nearly all situations. We want the talent to be powerful, but we want the maps that Raynor is playing on to be more of a consideration when taking the talent.
Exterminator [Passive]
** We’re changing Farseer’s Blessing to have a more universally powerful effect by having it proc a second time after its initial cast. This should give Ancestral Healing a lot more flexibility in its use cases since it can now save a single ally over a long period of time or potentially even heal Rehgar’s team for a massive amount if they stay grouped together.
Farseer’s Blessing [R1]
** Tracer is doing a bit too well since her rework, so we’re toning down the power of her baseline life leech and changing Untouchable’s functionality. These changes should let her trade effectively with enemy Heroes less often, which should in turn open up more possibilities for counter-play.
Reload [Trait]
Untouchable [Q]
Telefrag [E]
** Tyrael’s talents are in a decent spot, but there is generally one talent on each tier that players are gravitating towards a bit more than the others. These changes are targeted at one talent on each of those tiers to even them out more. ### Support
Salvation [W]
Divine Vigor [E]
Purge Evil [E]
Law and Order [Passive]
** Jagged Barbs is still underperforming compared to other talents on the tier. We think it could be more powerful, so we’re enabling Zagara to be a fairly safe ranged auto-attacker as long as she is able to fight on her Creep.
Jagged Barbs [Trait]
** We’re doing some small upward tweaks to Gul’dan’s overall power. Curse of Exhaustion in particular is getting a substantial buff in its number of use cases, which we felt was too narrow in the past due to its requirement to combo with Corruption to gain any benefit.
Fel Flame [Q]
Curse of Exhaustion [W]
Dark Bargain [Passive]
** We experimented a bit with Ranger and Darnassian Archery by making them fairly sharp in their use cases with incredibly high theoretical rewards. In Tyrande’s case this hasn’t panned out as we had hoped, so we’re making them more generally useful, which we believe will be a net increase to their power.
Ranger [W]
Mark of Mending [Trait]
Elune’s Chosen [Active]
Lunar Blaze [E]
Trueshot Aura [Active]
Everlasting Light [Q]
Huntress’ Fury [Trait]
Darnassian Archery [Passive]
** Zeratul’s Level 20 talents have been dominated for a long time by Twilight Falls and Shadow Mending. We’re removing the two options that have seen very little play and are instead adding talents that should be more viable. ### Ranged Assassin
Gift of the Xel’Naga [R2]
Nexus Blades [Passive]
New talent: Unwavering Pressure [W]
New talent: Shadow Stride [Passive]
** The two defining unique attributes to Stitches are his ability to displace enemies from long range and his incredibly high Health pool that he is able to manipulate with Devour and various talent interactions. We’re doubling down in his Health pool in this buff, which should let him stick around even longer in teamfights to harass enemies and protect his teammates.
General Base Stats
Chop Chop [W]
** Anub’arak is slightly underperforming compared to other Warriors. We believe his survivability could use a little boost, so we’re increasing the Shield amount of Harden Carapace, which should make him even better at surviving burst damage, particularly from Abilities.
Harden Carapace [W]
Leeching Scarabs [Trait]
** Whitemane is performing very well in regards to her overall power, but we think her talents could use some work in their competitiveness. These changes should open up some new synergies that did not exist before, which should help her tree be more healthy overall. We believe the changes to Scarlet Wrath and Radiance in particular will enable some new and interesting ways to play Whitemane by rewarding her for properly managing her Desperation Stacks in conjunction with when she chooses to cast Zeal. ### Melee Assassin
Righteous Flame [E]
Saintly Greatstaff [E]
Scarlet Wrath [Trait]
Radiance [Q]
** We’re making some small buffs to underperforming talents throughout Lt. Morales’s tree. She is performing appropriately overall, so we don’t expect these buffs to be a massive change for her outside of improving her pick rates.
Trauma Trigger [Passive]
Physical Therapy [W]
Medi-Drone [W]
First Responder [Q]
** It’s been awhile since we last changed the Lost Vikings. This round of changes is targeted at making the Lost Vikings significantly more potent in PvP situations while keeping their map pressure in check. There are a few talents in particular that will give the Vikings powerful benefits when they fight together, which should reward players who are able to properly micro them during combat. We hope these changes open up new playstyles that never existed before, which should be exciting for those who take the time to master these Heroes. ### Healer
Olaf the Stout [Passive]
Spy Games [Passive]
Viking Bribery [E]
Baleog the Fierce [Passive]
Spin to Win! [Q]
Norse Force! [Q]
Longboat Raid [R1]
Play Again! [R2]
Nordic Attack Squad [W]
General
Heroes
Battlegrounds
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