Published on March 11, 2020
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
** Xul’s rework has arrived! Our goal with these changes is primarily to make him feel more like a Diablo Necromancer, and to make his Skeletons a larger part of his kit outside of their pushing potential. Xul now has the ability to spawn Skeletal Warriors in combat via Spectral Scythe, and they now explode for damage when they die, giving enemy Heroes a reason to stay away from them while they mow them down. We also updated Xul’s talents to embrace this fantasy, with many options to use Skeletons as a mechanism to deliver various buffs to Xul and debuffs to the enemy team. We had a blast testing him, and hope you enjoy him as much as we have! ### Healer
General Base Stats
Spectral Scythe [Q]
Bone Prison [E]
Raise Skeleton [Trait]
Shade [Passive]
Reaper’s Toll [Q]
Grim Scythe [W]
New Talent: Wall Of Bones [Trait]
Poison Nova [R1]
Executioner [Passive]
Amplify Damage [E]
Corpse Explosion [Trait]
New Talent: Decrepify [Q]
Weaken [W]
Andariel’s Visage [R1]
Cold Hand of Death [R2]
Kalan’s Edict [Trait]
** While decently popular, from a win rate perspective Anduin has been underperforming compared to other Healers, so we’re giving him some buffs largely to underperforming talents to help him out.
Chastise [E]
Pursued By Grace [Passive]
Binding Heal [Q]
Divine Star [W]
Evenhanded Blessings [Q]
Light of Stormwind [R1]
** Arthas is slightly underperforming compared to other Warriors, so we’re giving him a small baseline Health buff which we feel is appropriate since he doesn’t have the mobility that a lot of other Warriors bring to the table. We’ve also taken a look at his Level 20 talents and beefed them up all be much more epic.
General Base Stats
Rune Tap [Passive]
Army of the Dead [R1]
Legion of Northrend [R1]
Absolute Zero [R2]
Death’s Advance [Active]
Anti-Magic Shell [Active]
** Since we changed Devastating Charge Diablo has fallen off a bit. While we believe he’s in a more healthy spot overall, we understand how players miss the unique role he had as a tank who had the ability to burst down enemies who are out of position. We’re giving a little bit of that back in the form of a baseline buff to Shadow charge so that he can have some of that fantasy back no matter how players choose to build him.
Devastating Charge [Q]
Diabolical Momentum [Passive]
** Our thinking with our Raynor changes in our previous patch was to solve a design problem with Ace in the Hole’s mandatory synergy with Unstable Compound, while simultaneously giving him a bit of a buff overall by making his other two talents measure up to its new power. While this was largely successful, we underestimated how much more powerful Ace in the Hole would become compared to the new, buffed alternatives. We’re lowering its damage a bit to compensate for the Slow that it gained, which should make the tier more even overall.
Ace in the Hole [Passive]
** We’re giving Gladiator’s War Shout a fairly substantial buff to make it more powerful and interesting, and as a result also buffing Bloodlust. We’re hoping this opens up an alternative playstyle for Rehgar that can compete better with Ancestral Healing.
Feral Heart [Z]
Bloodlust [R2]
Gladiator’s War Shout [R2]
** Rexxar’s ability to win the laning phase on point control maps is a little too powerful, so we’re nerfing his ability to keep Misha alive. To compensate him for this nerf, we’re increasing his Basic Attack damage, which will both help him in latter parts of the game and make the early game more about how well he can work with Misha to outtrade the enemy Hero. We’re hoping that this leads to more interaction in the laning phase, with fewer instances of Misha being able to stand on a point for prolonged periods of time while the opposing hero is unable to push her off. We know there is a fine line between keeping his unique role on these maps and feeling too oppressed when playing against him, so we’ll be keeping an eye on these changes and will tune as necessary going forward.
General Base Stats
Mend Pet [E]
** Dance of Death was a little too hard to proc, so we’re lowering its requirement so that players can get resets more often from the Heroic upgrade.
Dance of Death [R1]
** Stukov is underperforming a bit compared to other Healers, and his talents are in a fairly good place right now. To help him out, we’re beefing up some of his base stats, which should allow him to better trade with enemy Heroes and apply more pressure to the enemy team. ### Melee Assassin
General Base Stats
Weighted Pustule [W]
** Now the Defense of the Angels no longer has a cooldown reduction component, we’re reducing its cooldown to be more in line with similar effects. ### Bruiser
Defense of the Angels [Active]
** We’re giving Imperius a slew of buffs to underperforming talents, which we believe will push him into being a more stable pick on most maps.
Impaling Light [Q]
Battle Hunger [Trait]
Press Forward [Passive]
Blaze of Glory [W]
Pathetic Mortals [Q]
Unrelenting Descent [R2]
Brand of Solarion [Trait]
** We’ve heard feedback from Kerrigan players for some time that they would like to have the ability to cancel Chrysalis early. We originally intended it to be this way to separate it a bit from other similar mechanics and to give opponents a reliable way to counter it, but found that it ended up being less fun and interesting overall. Because of this, we’re adding the ability for Kerrigan to cancel the effect early.
Psionic Barrier [E]
Chrysalis [Active]
** We felt that Peaceful Repose could add something to Kharazim players who are good at proccing Divine Palm, so we’re greatly increasing its Healing when he does get a successful proc.
Peaceful Repose [R1]
** Malicious Intent and Trickery are getting their additional procs slightly less often than we would like, so we’re reducing the requirement.
Malicious Intent [E]
Trickery [E]
** We’re making this change to reduce the amount of time that The Butcher has to commit to a charge before he can cancel it. Currently there is an awkward time where he charges and may want to cancel it as soon as possible, but he is forced to move a fair amount forward before he can cancel his charge. To make this feel more responsive, we’re reducing this window of time. ### Ranged Assassin
Ruthless Onslaught [E]
General
Heroes
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