Published on March 2, 2021
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
**Get your side steps and shoop de whoops ready, cause there's a big new lazer in town. Overall, Fenix is in a good spot, but there are still some talents that are underperforming compared to other choices at their tier. We've also taken Inhibiting Energy in a new direction as the old version was a bit too inconsistent.
Inhibiting Energy [W]
Dampening Field [Trait]
Photonic Weaponry [Trait]
Arsenal Overcharge [Passive]
New Talent: Armageddon Beam [R2]
**After a brief visit to far-away fields of eternal conflict, Li Li returns to the Nexus with a new-found penchant for friendship. We didn't like how mandatory the old Hindering Winds talent felt, so we made some of its functionality baseline and repositioned some Blinding Wind talents to make her 'offensive' build more potent. We've also redesigned many of Li Li's Cloud Serpent talents to make them more individually meaningful and to make the collective Cloud Serpent build have more of an identity and purpose of its own.
Blinding Wind [E]
Serpent Sidekick [W]
Safety Sprint [Active/Trait]
Eager Adventurer [Trait]
Wind Serpent [W]
Mass Vortex [E]
Gale Force [E]
Hindering Winds [E]
Let’s Go! [Active]
Lightning Serpent [W]
Water Dragon [R2]
Blessings Of Yu’lon [W]
Shake It Off (Trait)
**We're happy with the Lord of Terror's ability to wage wanton destruction, but we think he should do so at greater risk to himself. The hits to his survivability may be too heavy handed, in which case we are ready to grovel for Diablo's forgiveness and resolve it with our next update. While we’re here, we had an excuse to tune up Fire Stomp’s later tier talents.
Feast on Fear [Q/E]
Sacrificial Soul [Q]
Life Leech [Passive]
Hellfire [W]
Debilitating Flames [W]
**The last set of balance adjustments have left Hogger in a pretty good spot, but Hogg Wild’s damage could stand to drop slightly.
Hogg Wild [E]
Brute Force [Q/Trait]
**Tracer's Recall talents are underperforming while a few other talents are overperforming, so we're making adjustments to both to even her out a bit.
Melee [W]
Pulse Bomb [R]
Parting Gift [E]
Leeching Rounds [Trait]
Is That a Health Pack?! [Passive]
Untouchable [Q/Trait]
Jumper [Q]
Telefrag [E]
**There are so many things that we want to do with Tyrael in the future but for the time being we wanted to add some more utility to his Trait while adding some fun additions to some other under-performing Talents.
Archangel’s Wrath [Trait]
Justice for All [W]
Ardent Restoration [Passive]
Stalwart Angel [Q]
Bound by Law [Q]
Divine Vigor [E]
Reciprocate [W]
Sanctification [R2]
Horadric Reforging [Q]
**Artanis has been finding more and more of his success by focusing on taking Basic Attack talents, so we’re trying to even out his choices.
Blade Dash [Q]
Psionic Synergy [E]
Solarite Reaper [Q]
Graviton Vortex [E]
**We’re seeing a trend of high level Chromie players combining easy and consistent talents. We like these talents, but we don’t believe that they should continue to be the best options for our best players, so we’re reducing their raw power. We’re also increasing available counterplay for Time Trap and Slowing Sands.
Time Trap [E]
Once Again the First Time [Q]
Timewalker’s Pursuit [Passive]
Time Troubles [E]
A Proper Greeting [Passive]
Slowing Sands [R1]
Unraveling [R1]
**For as long as Falstad has had the BOOMerang talent, there have been players that have wanted it to be a part of Falstad’s base kit. So, we’re giving it a try and seeing what happens! We’ve also altered early talents to be less reliant on slaying Minions to unlock their strength. While Falstad is no longer able to Bribe Mercenaries with Wingman, we hope the Lightning Rod bonus damage makes up for it.
Hammerang [Q]
Lightning Rod [W]
Wingman [Active]
Seasoned Marksman [Passive]
Gathering Storm [Q]
New Talent: Dishonorable Discharge [W]
New Talent: Frequent Flyer [Active]
BOOMerang [Q]
Giant Killer [Passive]
New Talent: Sustained Winds [D]
Crippling Hammer [Q]
**We don’t mind when Illidan players prefer to shy away from teamfights earlier in the game, but we want to make sure it’s not the only option. We’re swapping his healing talent tier with his mobility talent tier to help achieve this.
Unbound [W]
**Muradin has spent a long time being a consistent Tank, and has slowly drifted upwards in power. Sharpening Bronzebeard Rage should reduce Muradin's overall healing while allowing skillful play to earn a moment of its previous strength.
Perfect Storm [Q]
Dwarf Block [E]
Thunder Burn [W]
Avatar [R1]
Bronzebeard Rage [Q]
Dwarf Launch [E]
**Mephisto’s Skull Missile talents are underperforming across the board, so we’re looking to make the ability slightly more consistent baseline and injecting a little more power into its talents.
Skull Missile [Q]
Unyielding Power [Q]
Ghastly Armor [E]
Abhorred Skull [Q]
**These changes are simply looking to help out some weaker talents. Hand of Ragnaros is still providing the same benefit in the same situations as before, and now also helps Ragnaros recover from a swing that failed to meet its requirement.
Sulfuras Hungers [Q]
Hand of Ragnaros [Q]
Cauterize Wounds [Q]
Meteor Bomb [W]
**Mal'Ganis has fallen off the list of tanks that are considered when drafting, and we hope this lift upwards leaves him on more solid footing. We also looked to level out the benefit from some underperforming talents, in particular Time to Feed now always heals for 80% of its previously conditional amount, and has a new bonus for Sleeping enemies. That said, Blood Rush has had a mild reduction in duration that should not be noticed while fighting, but will increase how often it is reset between scuffles.
General Base Stats
Fel Claws [Q]
Night Rush [E]
Time to Feed [Passive]
Fueled by Torment [W]
Echo of Doom [W]
Will of Tichondrius [Q]
Spreading Plague [E]
Blood Rush [Trait]
Frenzied Assault [Passive]
Blind as a Bat [Active]
**We decided to add an additional quest to Malf’s Talent Tree and in doing so wanted to bring them online earlier in the game. Swapping the level 1 and 4 Talent tiers will allow players more time to stack their Broccoli...errrr, Treant damage or Mana Pool. On the same tier, Strangling Vines was always a bit of an oddball Talent so we decided to bring in something a bit more flavorful!
Strangling Vines [E]
New Talent: Emerald Dreams [E]
Deep Roots [E]
Shan’do’s Clarity [D]
Hindering Moonfire
**When Whitemane's rework first came out her Basic Attack build was slightly too strong and we pulled back on it quite a bit. Since then it has started to wane so we are giving back some of its previous punch.
Righteous Flame [E]
Unwavering Faith [Q]
Scarlet Aegis [R1]
Scarlet Wrath [Trait]
Radiance [Q]
**While our Dragon Queen’s Talent Tree is in a pretty healthy spot, there were a couple of outliers that could be improved. On the opposite side Draconic Discipline was slightly stronger than we would like so we removed a second from the duration increase.
Live and Let Live [Q]
Circle of Life [W]
Lifeblossom [Q]
Draconic Discipline [D]