Published on March 29, 2022
Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
**We're happy with the success Alarak players are finding with Discord Strike and melee talents, but his other builds have slightly fallen behind.
Ruthless Momentum [W]
Negatively Charged [E]
Lightning Barrage [E]
**Cassia's Basic Attack build requires a riskier playstyle, and players are not viewing the danger as worth it, so we're increasing the build's payoff across the board.
General Base Stats
Charged Strikes [Passive]
Ring of the Leech [Passive]
Seraph's Hymn [W]
Martial Law [Passive]
**Rehgar's most powerful talents are still a cut above their competition but they're not required for Rehgar to be a dominate force. We're again cutting his base Health, and now targeting Purge's cooldown, to lower his overall power.
General Base Stats
Purge [D]
Colossal Totem [E]
Earthliving Enchant [Q]
Grounded Totem [E]
Purification [D]
Earthgrasp Totem [E]
**Thrall is very close to being a competitive choice, but all his builds are just barely lagging behind.
General Base Stats
Elemental Momentum [Passive]
**The change to Heroic Strike is a mild buff to both Taunt and Colossus Smash Varians, which we’d like to see more often.
Heroic Strike [Trait]
Lion's Maw [Q]
Colossus Smash [R2]
**Artanis has slowly gained the crowns of both our most popular and most winning Bruiser, so he gets a nerf.
General Base Stats
Shield Overload [Trait]
Shield Surge [Trait]
**Gul'dan's prominence is primarily tied to the strength of his Drain Life build. We don't view this build as out of bounds, so we're bringing both Fel Flame and Corruption up to par.
Improved Life Tap [D]
Consume Soul [Active]
Bound by Shadow [Q]
Fel Armor [Q]
Dark Bargain [Passive]
Healthstone [Active]
Rampant Hellfire [Q]
Ruinous Affliction [E]
**Johanna is dealing too much damage, so we’re partially reverting some of her recent buffs. We’re also taking this opportunity to alter how Heaven’s Fury functions. Heaven's Fury previously fired 8 barrages of bolts, hitting up to 2 enemies and up to 2 allies with each barrage. We're increasing both enemies and allies hit up to 3 while lowering its cooldown reduction to further differentiate good and great casts of Falling Sword.
Zealous Glare [E]
Roar [Q]
Blessed Hammer [Active]
Heaven's Fury [R1]
**These talents weren't quite matching up against the potential of a horde of beetles.
Nerubian Armor [W]
Subterranean Shield [E]
Urticating Spines [W]
Acid Drenched Mandibles [Passive]
Cryptweave [R2]
**Similar to Alexstrasza, Whitemane has often struggled to compete with other Healers. We’re hoping these baseline changes smooth out her early game experience.
Desperate Plea [Q]
Zeal [D]
Intercession [Active]
Radiance [Q]
Shared Punishment [W]
Harsh Discipline [E]
**Alexstrasza usually lingers among the lowest win rates for our Healers. We're adding some baseline regeneration to keep her healthier than before when sacrificing her health for healing. Also, we're giving some oomph to her level 16 talents.
Gift of Life [Q]
Tough Love [Q]
Overprotective [W]
Draconic Discipline [D]
**Sgt. Hammer has decent talent parity, so we’re just increasing the power of some keystone talents to further separate the different builds’ identities.
Ambush [D]
Advanced Artillery [D]
Maelstrom Rounds [Active]
Hover Siege Mode [D]
Graduating Range [D]
Shrapnel Mines [Q]
Ultra Capacitors [D]
Heroes
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