Published on November 22, 2019
Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
Generic Talents
Developer Comment: Since its removal on many Heroes, Seasoned Marksman has fallen off a bit due to needing to be tuned around so many different kits. Now that it has a home in fewer places, we’re giving it a fairly substantial buff to make it more relevant.
** We saw some feedback that Strike at the Heart is a little awkward now that it doesn’t match the duration of Genji’s reset window on Swift Strike, so we’re changing it to now deal all of its damage after 1 second. We’re also changing a few of his other talents to better compete with their peers.
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** Sonya’s fallen off a bit, so we’re giving her a few small buffs which should make her feel better to play. ### Healer
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** Alarak has become a dominant force, particularly at higher levels of play. We’re toning him down a bit to make room for other heroes to shine. ### Ranged Assassin
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** Deathlord has been a fairly awkward talent for a long time, providing Arthas with little output and utility, even when going for a Q build. We’re changing it to now give Arthas a fairly potent Poke tool by making it possible for him to infinitely drain the Health of enemy Heroes over time if they stay near him, which should only become more powerful as he gets his other Q talents as the game goes on.
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** Swinging giant maces is awesome. Undead skeleton kings are awesome. Leoric’s now a little more awesome. Play him.
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** As the information can be a bit hidden, we’re re-evaluating where we have scaling on heroes that deviates from the normal 4% per level. While we have some good balance reasons for doing this, Lunara’s Nature’s Toxin was not one of them. Because of this, we’re changing its scaling to match other heroes, which will result in a decent buff in the early-mid game and a very slight nerf to her in the late game. Overall this should be a moderate buff for her for most of the game.
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** We found it a little awkward that Feral Heart primarily motivates Rehgar to stay in Ghost Wolf form, and to not attack enemies or do things that are engaging for the hero. We’re changing the Mana bonus portion of the talent to reward Rehgar for paying aggressively, and also allowing the talent to better synergize with other Z talents on his tree.
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** We’re changing around quite a bit about Zagara, with a few goals in mind. Firstly, we believe we went a little far in reducing her power in the solo-lane, so we’re increasing her Basic Attack damage, which will help her throughout the game in a way that enemies should always be able to react to and punish her accordingly if she misplays. We’re also changing around her Level 1 talents to be more universally usable outside of PvE scenarios. For Zagara players who want to specialize in Sieging enemy bases, Infest will be the go-to talent on the tier, whereas the other talents will be more generally useful. Lastly, we’re significantly buffing her late-game power, but making her Level 16 talents fairly impactful, which should help her scale into the late game as a competent damage dealer during team fights. Click here to discuss this post with other players in the official Heroes of the Storm forums.
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** Junkrat has been performing very well since his rework. His W build is still not up to par compared to its competitors, but we believe it’s very close, so we’re slightly nerfing Sticky Wicket while also buffing BOOM POW since it’s his lynchpin talent to make the W build come online. We’re also nerfing the damage of RIP-Tire, as it is outperforming compared to Rocket Ride, as well as influencing team fights a little much, especially when upgraded at Level 20. We like the powerful, game-breaking feeling that Extra Oomph provides at Level 20 (the dream is that all talents at this stage of the game can feel just as epic), so we’re going to hold off on nerfing it until we see how this change pans out.
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** We saw an opportunity to make some of Nazeebo’s lesser-picked talents more powerful, and more importantly, more fun. So we took it!
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** While powerful in the right circumstances, Tyrande has not been seen as much as we would like. There were a few outliers in Tyrande’s talents in regards to their performance which we are addressing with these changes that should help bring her more into the meta.
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** We’re buffing some of Whitemane’s kit to allow her to better compete against other Healers, and to better round out her talent tree. We believe the buffs to Inquisition should make it feel much better to use, and we’re finally reducing Scarlet Aegis’s cooldown (no really we are, we double-checked this time!), which we missed implementing with the last patch. ### Melee Assassin
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** We’re changing Greater Polymorph to have a more reliable bonus provided she can combo her Arcane Flare with Polymorph. We also saw an opportunity to give Critical Mist some more reliable Healing output, so now it will Heal her teammates regardless if she removes a status effect or not.
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** These changes should be fairly minor, and are just intended to better round out some of Kel’thuzad’s talent tiers.
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** It’s been awhile since we made changes to Alexstrasza, so we did a pass and gave her some love.
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