Published on February 12, 2019
Heroes of the Storm has just been updated with Hero Reworks, new Collection Items, bug fixes, and more! Read on for details.
Developer Comment: We have turned on the ability for players to see all member names inside of a draft, not just their allies. As players climb the ladder and become more familiar with the names of their opponents, we would like them to have more agency over strategic bans or counter-picks directed at their opponents. Showing the names of all players should also help grow the feeling of community in Ranked Play and is only the first of many larger updates that will be coming to the Nexus very soon!
**Ana came to the Nexus during the ‘Quest Revolution’ where we were adding them in as many places as we could. We have learned a lot since that time, so we spent some time re-designing and re-organizing Ana’s talent tree. Bringing Aim Down Sights into her base Shrike functionality gives us a design solve for the powerful yet flawed Piercing Darts quest. The rest of the talent changes and shuffles were directed at opening up some new builds while keeping all of her current beloved capabilities! Return
Healing Dart (Q)
Shrike (Trait/D)
Eye of Horus (R)
General
New Talent – Slumber Shells (E)
New Talent – Vampiric Rounds (Trait)
New Talent - Active Reload (Active)
New Talent – Biotic Enhancements (W)
New Talent – Anti-Healer (W)
New Talent – Night Terrors (E)
New Talent – Dead-Eye (R)
New Talent - Armored Stance (D/Trait)
New Talent – Dynamic Optics (D/Trait)
**For a long time Abathur has had a unique place in Heroes, being a powerful force at high level play while having a relatively low win-rate across the board. These changes are meant to spruce up his talents while streamlining his gameplay and introducing more counter-play to the hero. Carapace, particularly with the Sustained Carapace talent, created some awkward gameplay where it was much more efficient to use Symbiote on cooldown, even when the desire was to stay on one target, due to the cooldown refresh that it gave Carapace. In order to clean this up, Sustained Carapace is baseline and the cooldown of Carapace has been reduced, so Abathur no longer has to continuously remove Carapace to be efficient. In addition, Abathur’s Locusts are now more potent, but they last for a shorter duration, meaning Abathur players will be more rewarded for positioning themselves aggressively and punished when they overextend too much. Return ### Support
Carapace (E)
Locust Strain (Trait)
Evolve Monstrosity (R)
General
New Talent: Reinforced Carapace (E)
General
NOTE
NOTE
General
Heroes, Abilities, and Talents
User Interface
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