Published on April 11, 2018
Our most recent Heroes of the Storm patch is now live containing a number of balance changes and bug fixes.
Accumulating Flame (Q)
Freshest Ingredients (Trait)
Keg Toss (W)
Purifying Brew (Trait)
Perfect Shot (Q)
Ionic Force Field (Trait)
Double Tap (W)
Lethal Decoy (E)
Crippling Shot (W)
Explosive Round (Q)
** Fenix has proven himself quite powerful, mainly due to his capability for consistent damage output. While we’re happy with how he plays, we’re making a few changes to bring his damage in line and address Talent imbalances. Return
General Base Stats
Plasma Cutter (Q)
Planet Cracker (R)
Advanced Targeting (Q)
Arsenal Synergy (W)
Emergency Protocol (Trait)
Combat Advantage (Q)
Auxiliary Shields (Trait)
Dampening Field (Trait)
Rapid Recharge (Trait)
Singularity Charge (W)
Unconquered Spirit (Passive)
Natural Agility (Trait)
Dragon Strike (R)
Serrated Arrows (W)
Adaptation (R)
Enduring Swarm (W)
Lurker Strain (E)
Hero Stalker (Trait)
Ferocious Stalker (W)
Force of Magic (W)
Arcane Explosion (W)
Circle of Protection (W)
Reabsorption (W)
** We’re making adjustments focused on the viability of some of Tyrael’s Talents. In particular, Sword of Justice was not picked very often, and was underperforming. We’re addressing this by taking a few Talents (Stalwart Angel, Burning Halo, and Smite the Wicked) and increasing their synergy with Sword of Justice by increasing the bonuses that Tyrael receives while El’druin is out, but reducing the bonuses for teleporting. This should enhance Sword of Justice’s playstyle, by allowing players to teleport into a fight, but still having an active El’druin’s. Return
Ardent Restoration (Passive)
Stalwart Angel (Q)
Purge Evil (E)
Burning Halo (Q)
Smite the Wicked (E)
Gathering Storm (Q)
Wingman (Active)
Updraft (E)
** As part of our ongoing quest to increase counter-play and curb frustration when playing against certain Heroes, we’re changing Sylvanas’ Black Arrows trait so that her Abilities no longer disable Structures. This effect is incredibly powerful and, in the past, has limited how Battlegrounds can be designed and played. We realize that turning off enemy Structures is an important part of Sylvanas’ identity, so rather than removing this functionality completely, we’re addressing it in such a way that she now has to put herself in danger to get maximum value. This should allow more counter-play for opponents when Sylvanas is pushing, and enable us to improve her teamfight capabilities, which we’re doing initially via a small Basic Attack damage buff. We’ll be keeping an eye on her performance, and are ready to make further tuning changes as needed. Return ### Support
General Base Stats
Black Arrows (Trait)

