General
- Fixed a number of typo and tooltip errors across several aspects of the game.
Battlegrounds
- Mercenaries: Heroes will no longer be pushed when allied Mercenaries path into them.
- Minions: Catapults that are destroyed while their projectiles are mid-air will no longer deal half-damage.
- Heroes Brawl: Fixed an issue that could cause increased loading times when entering Heroes.
- Try Mode: The Reset Talents button now properly removes bonus damage earned by completing Medivh’s Arcane Charge Questing Talent.
- Try Mode: The Reset Talents button now properly removes the range and cooldown bonuses granted by Genji’s Agile Dismount Talent.
- Braxis Holdout: Fixed a rare issue that could cause large units to get stuck on the corners of Structures.
- Warhead Junction: AI players will no longer become stuck in the southwest hand corner of the Battleground when retreating down the bottom lane.
Heroes, Abilities, and Talents
- Alarak: Marking The Lost Vikings with Rite of Rak'Shir during their Longboat Raid Ability and then killing the Longboat will now correctly grant bonus Sadism and Rite of Rak’shir cooldown reduction.
- Alarak & Artanis: Fixed an issue causing Deadly Charge to go on a full cooldown if Alarak is hit by Phase Prism while channeling.
- Arthas: After Arthas completing the Frost Presence Questing Talent the Shattered Armor Talent will now correctly apply Armor Reduction to Heroes who have been rooted by Howling Blast.
- Cassia: Blinding Light will no longer reveal Stealthed enemy Heroes.
- Chen: Medivh’s Ley Line Seal can no longer cause Chen and his Storm, Earth, Fire Spirits to exist simultaneously.
- D.Va: Now properly contests Objective Capture Points while exiting her Mech.
- D.Va: Now properly contests and pushes Hanamura Payloads while exiting her Mech.
- D.Va: D.Va’s Basic Attacks are now halted during her Taunt and Dance animations.
- D.Va: The Call Mech status bar that appears under D.Va’s party frame portrait no longer persists after she dies and respawns in Mech Mode.
- Kharazim: Seven-Sided Strike will no longer target D.Va's Mech during Self-Destruct.
- Genji: X-Strike can now be properly self-cast.
- Greymane: Can now correctly cast Go For the Throat a second time after using the Ability to kill D.Va’s Mech.
- Lt. Morales: Entering a Medivac as it is destroyed will no longer cause the Medivac UI to persist on-screen.
- Probius: Pylons that are affected by a time stop, such as Zeratul’s Void Prison, will no longer cause Warp Rift’s cooldown to be paused for the duration of the effect.
- Ragnaros: Lava Wave now correctly contributes to Ragnaros’ Siege Damage.
- Rexxar: Fixed an issue that could cause Misha to become briefly unresponsive after respawning if she was killed while Rexxar was affected by time stop effect.
- Samuro: Selecting Mirror Images via control groups will no longer cancel their active movement commands.
- Sonya: The Ancient Spear model will no longer visually persist when cast on an allied Gate prior to game start.
- Stasis: Fixed an issue in which cooldowns for self-stasis effects, like Chromie’s Time Out, would not begin counting down until the Hero respawned if that Hero was killed immediately after the self-stasis effect concluded.
- Stealth: Fixed an issue that could cancel the Stealth effect provided by Valeera’s Vanish and Tyrande’s Shadowstalk when cast at a specific moment during those Heroes’ Basic Attacks.
- Sylvanas: Can no longer cast Possession on units spawned by Bosses on Warhead Junction.
- Thrall: Fixed an issue allowing Sundering to be seen and heard through fog of war.
- The Butcher: Fixed an issue preventing Ruthless Onslaught from activating when targeting an enemy that moves into fog of war.
- Tracer: Ricochet will no longer cause Tracer’s Basic Attacks to bounce to Stealthed Heroes.
- Tychus: Fixed an issue preventing Drakken Laser Drill from displaying a range indicator.
- Tyrael & The Butcher: Fixed an issue that allowed Sanctification to go off despite Tyrael being stunned by Ruthless Onslaught.
- Valla: Fixed an issue that prevented the Death Dealer talent from refreshing the cooldown of Vault after killing a structure.
- Valeera: Fixed an issue that caused Valeera to break Stealth if Sinister Strike was cast immediately before attempting to Vanish.
- Zul’jin: Fixed an issue preventing Zul’jin from self-casting Guillotine.
Sound
- Stukov: Fixed an issue causing Massive Shove sound effects to play for too long if the target was pushed an exceptionally long distance.
- Genji: Fixed an issue preventing the Shingan talent from playing quest tracking sounds if a target was hit with all 3 Shurikens.
- Hero VO: Fixed an issue that occasionally caused Heroes to play a previously selected Heroes’ voice line when locking in during draft mode.
User Interface
- Quests: Fixed an issue causing Daily Quests to appear delayed upon initial login.
- Heroes Brawls: Fixed an issue that could cause players to become stuck on ‘Waiting for Game Results’ after finishing a Heroes Brawl.

