Published on January 9, 2018
Our next Heroes of the Storm patch has just arrived along with Blaze, Veteran Firebat.
Regeneration Globes
Mercenaries
Forts
Keeps
Towers of Doom
Battlefield of Eternity
Developer Comment: As expected, our gameplay update for 2018 resulted in large changes to many of our game systems. While we’re overall happy with the direction of the update, there have been some unintended side effects that we’re hoping to remedy. We overestimated how much more powerful unlimited ammo would be for Structures, and as a result pushing mechanics have become too strong, resulting in lower game times on nearly all maps. We’re giving our towers some of their teeth back with this update, which should help teams hold pushes from Mercenary Camps and map events. We’re also making some tuning changes to some of our Mercenary Camps now that we have had some time to see how they have been performing. Hellbats and Knights in particular are pushing harder than we would like, so we’re reducing their power. We’re also taking a look at the Warhead Junction boss and reducing its early and mid-game pushing power, as right now it is too strong when combined with Nukes from the map event. Lastly, we are reducing the power of Regeneration Globes. While we like the new mini-game that Neutral Regen globes provide in the laning phase, we are not comfortable with how much they are currently benefitting the team that is ahead while they are pushing into a defending team. We’re also seeing players picking up more Regeneration Globes in general, so this will help to keep the game’s overall sustain in check. These are some hefty changes, and it’s likely that there will be more needed to be done over time as things continue to settle. We’ll be keeping an eye on things, and are prepared to make more updates as they’re needed.
Heroes Brawl
Ranked Battleground Rotation
** It’s nice to see that the recent changes to Nova have been so widely embraced by players. However, with the addition of some new escape tools and her ability to have multiple clones out at once, we feel like her damage potential against single targets is still a bit too high. Our data is showing that her talent tree is in a very good spot balance wise (besides a couple outliers, which you see here) so we are also lowering her base output and compensating by increasing Precision Sniper’s damage.
Snipe (Q)
Pinning Shot (W)
Precision Strike (R)
Precision Sniper (Trait)
General
** We’re reducing the spread of Scatter Arrows so that they’re more effective when opponents aren’t directly next to a wall, while also reducing the damage slightly to compensate. We’ve increased the range of Natural Agility so that it will jump over a wider variety of terrain. We’ve also removed Shieldbreaker because we found that it required a very specific set of circumstances to be effective, but it was extremely powerful in those rare situations. We’ve moved Sharpened Arrowheads to replace it while changing its functionality to be more consistent in all situations.
Scatter Arrow (W)
Natural Agility (D)
General
(New) Perfect Agility (D)
** Samuro’s rework has put him in a good position regarding his talent pick and win rates, as well as his overall performance. In addition to some talent tuning changes, we decided to slightly increase his Health to compensate for the fact that he now has to put himself into dangerous positions much more often to deal damage.
General Base Stats
Mirror Image (Q)
General
** While the changes to Groundbreaker have helped Garrosh feel better to play against, we believe he can use some help with his ability to peel for his team and control the battlefield. We’re also making some tuning changes to his talents to help their pick and win rates.
Groundbreaker (Q)
Wrecking Ball (E)
General
Falling Sword (R)
Blaze
Fel Reaver Blaze
Probius
** We’re reducing the duration of Garrote’s Silence slightly so that all openers feel viable, and reducing the damage of Hemorrhage so that Valeera doesn’t have as much damage while also being able to shut down her target.
Garrote (E)
General
** Zeratul currently has the lowest win rate out of all of our Stealth characters, so we’re tuning up some of his underperforming talents. He traditionally has been a high performer as players learn to master him, so we will be keeping an eye on him over time to see if he needs any more changes. ### Support
General
** While Malfurion has had many adjustments and talent shuffles over the past couple of years, his healing mechanics have stayed relatively straight-forward. The core kit changes in this rework are intended to make his gameplay a bit more active. Turning offensive pressure directly into healing output should reinvigorate Malfurion mains while also greatly raising his skill ceiling. We are very excited to see what you think and are actively listening for any and all feedback you have – Elune grant us strength! Return to Top ### Warrior
General Base Stats
Regrowth (Q)
Moonfire (W)
Entangling Roots (E)
Tranquility (R)
General
New Talent – Deep Roots (E)
New Talent – Lifebloom (Q)
New Talent – Nature’s Cure (Active)
New Talent – Wild Growth (W)
New Talent – Moonlit Harmony (W)
New Talent – Nature's Balance (W)
General
Art
Heroes, Abilities, and Talents

