Published on July 25, 2018
We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.
** Yrel has been very strong since her last balance update, and a few of her Talent tiers are dominated by a single Talent. By applying some nerfs to the overperforming Talents, we think that Yrel will be brought back in line with other Heroes and have more diversity in her Talent choices.
Ardent Defender (R)
General
** Fenix is still stronger than desired, especially when taking the Arsenal Synergy Talent.  We’re toning down his Basic Attack damage and the bonus that Arsenal Synergy provides, while also buffing Mobile Offense slightly to offset the reduced Basic Attack damage. Return
General Base Stats
General
** Hanzo, while extremely desired and powerful in professional play, doesn’t have the same success across all levels of Hero League.  We think that by reducing the power of Sonic Arrow and shifting that into Basic Attacks, not only will Redemption be a more attractive option, but Hanzo’s success should rise in Hero League without making him any more powerful in organized team play. Return
General Base Stats
Sonic Arrow (E)
Natural Agility (D)
General
** We’re adjusting Fish Tank to not be so binary in the situations where it is powerful. While granting 75 Physical Armor was an appropriate amount of power against the other talents on the tier, it resulted in some situations where Murky could not be killed when playing against certain enemies. We’re changing the talent to be more generally useful so that Murky can get a lot of value as long as he is hitting enemies, but he can still be killed by more conventional methods. Return
General
** Raynor’s pepper is bringing a *bit* too much salt Return
Raynor’s Raider (R)
General
** We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers.  Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down. Return
Blade Dash (Q)
General
New Talent: Blades of a Templar (Passive)
** Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game. Return
Globe of Annihilation (Q)
Summon Demon Warrior (W)
All Shall Burn (E)
Demon Lieutenant (D)
Demonic Invasion (R)
General
** This change is to address situations where Orbital BFG could kill enemy Forts, Keeps, and potentially end the game with no counter-play from the opposing team. We realize that this is a minor nerf to Blunt Force Gun and a fairly hefty nerf to Orbital BFG. Both talents are performing well right now, so we will be waiting to see if they need a buff in some other area to compensate for this loss in functionality. Return ### Support
Blunt Force Gun (R)
Head to the official Heroes of the Storm forums to share your feedback with us and discuss this post with other players.

