Published on June 27, 2018
We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.
** We’ve seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We’ve seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we’ve seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We’ve increased Avenging Wrath’s damage so she gains a little wave clear (though she’ll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won’t need to channel as frequently which will result in fewer interrupts. We’ve also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown. Return
Divine Purpose (Trait)
Avenging Wrath (E)
General
General Base Stats
Shield Capacitor (Trait)
Planet Cracker (R)
General
** These changes are directed towards fixing some of Maiev’s lower win-rate talents. We also wanted to address the duration of Warden’s Cage. We like that it is a big moment for Maiev, but we don’t feel it needs to linger quite so long. Return
Warden’s Cage (R)
General
General
General Base Stats
Apocalypse (R)
Lightning Breath (R)
General
** By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We’re reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won’t feel as impactful as it might initially seem. Return ### Warrior
Chain Heal (Q)
Ancestral Healing (R)
General
General Base Stats
Hunter Killer (W)
Infested Drop (E)
Nydus Network (R)
** Amani Rage has become a staple in almost every build for Zul’jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We’ve created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to. Return ### Specialist
General
New talent: Amani Hide (Passive)
Gilnean Cocktail (Q)
General
** Now that we’ve removed Anub’arak’s baseline Spell Armor, we’ve also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage. Return
General
New Talent: Hardened Shield (Active)
Head to the official Heroes of the Storm forums to share your feedback with us and discuss this post with other players.

