Published on June 6, 2018
We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.
** The cooldown increase for Umbral Bind will grant the Warden’s enemies a bit more of a reprieve between cases of being chained. We are also shifting some of the complexity of Spirit of Vengeance into cooldown reduction upon hitting a Hero, rather than providing bonus Hero damage. This increases Maiev’s capability for wave-clear, rewards players that use the ability to engage, and reduces its usefulness as an escape. Overall, Maiev’s kit is still slightly over-performing, and we’re hoping these changes will get her into a sweet spot. Return
Umbral Bind (W)
Spirit of Vengeance (E)
General
General Base Stats
Avoidance (Trait)
** Diablo is underperforming since his recent rework, so we’ve increased his baseline survivability. We expect him to rise as players settle into new builds and playstyles, but there was still room to buff the Lord of Terror. We’ve also addressed a few of the Talents that weren’t as strong as their counterparts. Additionally, we’ve reduced the duration of Feast on Fear, but increased its healing per tick, so Diablo players can get more value out of a few healing ticks before overriding it. Return
General Base Stats
Fire Stomp (W)
Feast on Fear (Q/E)
Devil’s Due (Trait)
Soul Shield (Active)
Sacrificial Soul (Q)
Souls to the Flame (W)
Devastating Charge (Q)
** Lunara’s rework has put her pick rate, win rate, and Talent pick rates in a pretty good spot. These changes are to address Talent outliers, which we’ll continue to keep an eye on going forward. Return ### Multiclass
General
** The Nexus has changed a lot since Zagara first arrived. Originally, she was the ultimate lane bully, known for pushing enemies out of lane with Hunter Killer and draining tower ammo with her summons. The arrival of new solo-laners who can challenge her power, combined with the removal of tower ammo, has made this part of her identity less special. The goals of these changes are twofold: first, to slightly reduce her early-game laning presence, largely by reducing the early-game Health of Hunter Killer. Our second goal is to buff her late-game teamfight capability, which we’re doing by improving the scaling on her abilities. Our general thinking is that she is mostly frustrating to lane against during the early game, and then she falls off in power and has less impact in teamfights, which results in allies relying on her to split-push instead of playing with her team. We’re hoping that with these changes she will be a more standard Hero in team compositions, and can be played as a solid backline damage dealer.
Creep Tumor (Trait)
Hunter Killer (W)
Infested Drop (E)
Devouring Maw (R)
Nydus Network (R)
General
General Base Stats
Harden Carapace (W)
** After years of battling in the Nexus, Kael’thas finally learned the reason why puny interlopers could foil his clearly superior plans and went to the tailor to get his cape trimmed. Return
General Base Stats
Living Bomb (W)
Head to the official Heroes of the Storm forums to share your feedback with us and discuss this post with other players.

