Published on May 16, 2017
Our latest update for the Heroes of the Storm brings a new Hero and a host of balance changes to the Nexus!

 ***Your Highlord has returned! Alarak has received a large update that he has deemed “acceptable”, targeted at making him more rewarding for players who take the time to master him.  Baseline changes include reworking his Sadism to be increased upon getting Takedowns and putting bonus damage into his Lightning Surge baseline for hitting enemies in its center beam.  We’re also experimenting with some new talent ideas with Extended Lightning and Chaos Reigns, where players can gain huge benefits for the rarely accomplished feat of hitting 3 enemy Heroes with a single ability. LEVEL (TIER) Alarak Talents 1 (1) Sustaining Power (E) (!) Extended Lightning (E) Ruthless Momentum (Passive) 4 (2) (!) Chaos Reigns (Q) (!) Negatively Charged (E) Show of Force (Passive) 7 (3) Dissonance (W) Hindered Motion (W) Applied Force (W) 10 (4) Deadly Charge Counter-Strike — — 13 (5) Blade of the Highlord (Passive) Pure Malice (Passive) Rite of Rak-Shire (Active) 16 (6) Lethal Onslaught (Q) Lightning Barrage (E) Mocking Strikes (Passive) 20 (7) Counter-Strike (R) Deadly Charge (R) Last Laugh (Active) Hasty Bargain (Active)
Sadism (Trait)
Discord Strike (Q)
Lightning Surge (E)
General
New Talent: Ruthless Momentum (Passive)
New Talent: Show of Force (Passive)
New Talent: Blade of the Highlord (Passive)
New Talent: Rite of Rak’Shir (Active)
New Talent: Lethal Onslaught (Q)
New Talent: Lightning Barrage (E)
New Talent: Mocking Strikes (Passive)
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 ***These changes are based primarily on win and pick rates of some of Dehaka's talent tiers. We removed some unpopular talents and combined a few others to make them more attractive. Dehaka's talent tree should now be a little bit sharper and hopefully open a few new build paths for players.        
Dark Swarm (W)
General
New Talent: Primal Rage (Passive)
 ***During one of our design meetings many months ago, we came to the consensus that we wanted to swap the heal functionality between Tyrande and Uther. It felt like the self-heal mechanic was better suited on a front-line melee Healer, so we gave it to our favorite paladin in his latest rework. Instead of simply removing functionality from Light of Elune, we decided to add a large amount of cooldown reduction with every Basic Attack. This will reward players that can stay in combat and has allowed us to shift some of her power from healing output into more utility and offensive-based areas. Overall, we are extremely excited to see what our players can do with her new kit and look forward to hearing any feedback you have! LEVEL (TIER) tyrande Talents 1 (1) (!) Ranger's Mark (D) (!) Lunar Blaze (E) (!) Ranger (W) 4 (2) Moonlit Arrows (Q) Celestial Attunement (Q) Kaldorei Resistance (Q) 7 (3) Huntress' Fury (D) Darnassian Archery (Passive) Trueshot Aura (Active) 10 (4) Shadowstalk Starfall — — 13 (5) Quickening Blessing (Q) Empower (W) Harsh Moonlight (W) 16 (6) Overflowing Light (Q) Mark of Mending (D) Elune's Chosen (Active) 20 (7) Eyes of the Huntress (R) Celestrial Wrath ( Shooting Star (E) Iceblade Arrows (Passive)
General Base Stats
Light of Elune (Q)
Sentinel (W)
Shadowstalk (R)
Starfall (R)
General
New Talent: Moonlit Arrows (Q)
New Talent: Kaldorei Resistance (Q)
New Talent: Darnassian Archery (Passive)
New Talent: Elune’s Chosen (Active)
New Talent: Harsh Moonlight (W)
New Talent: Eyes of the Huntress (R)
New Talent: Iceblade Arrows (Passive)
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Battlegrounds
Heroes, Abilities, and Talents
Sound
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