Published on October 17, 2017
Our latest update for the Heroes of the Storm brings a new Hero, balance changes, and more to the Nexus!
New Special Event: Hallow's End 2017
Hotkeys
Windows XP/Vista Deprecation
Ranked Battleground Rotation Update
Total Mayhem (Trait)
Rocket Ride (R)
RIP-Tire (R)
** One of our goals with our changes to Muradin, and with many of our changes to Warriors going forward is to better normalize the amount of damage that they are able to put out. While we think it can be fun to play a Warrior who also does a ton of damage, we also want to make sure that Assassins have the primary role of doing high amounts of burst or sustained damage to the enemy team. In Muradin’s case, we’re hoping to focus him more towards being a highly durable Warrior who has a high amount of crowd control to both peel for allies and enable kills for his team. We liked the gameplay that Perfect Storm gave Muradin in rewarding him for hitting enemy Heroes with Storm Bolt, and his new baseline quest should also hopefully reward him for intelligently using Storm Bolt to secure kills due to the bonus stacks that he will gain. Muradin’s talent tree had a lot of talents that were not being utilized well, both from a pick and win rate perspective, so we’ve consolidated a lot of the power of those talents in order to make his them more competitive with one another. LEVEL (TIER) Muradin Talents 1 (1) Block (Passive) (!) Perfect Storm (Q) Third Wind (Trait) 4 (2) Sledgehammer (Q) Reverberation (W) Thunder Burn (W) 7 (3) Heavy Impact (E) Give 'em the Axe! (Passive) Skullcracker (Passive) 10 (4) Avatar Haymaker — — 13 (5) Healing Static (W) Thunder Strike (W) Bronzebeard Rage (Passive) 16 (6) Dwarf Launch (E) Imposing Presence (Active) Stoneform (D) 20 (7) Unstoppable Force (R) Grand Slam (R) Hardened Shield (Active) Rewind (Active)
General Base Stats
“It’s Hammer Time!” Baseline Quest added
Stormbolt (Q)
Avatar (R)
Haymaker (R)
General
(New Talent) Bronzebeard Rage (Passive)
Junkrat
Cassia
Genji
Greymane
Zarya
Valeera
Brightwing
Gazlowe
Murky
Chromie
Cho’gall
Phantom Stallion
**There are very few moments in the Nexus more intoxicating than beheading four enemy Heroes at once with Guillotine. Unfortunately, it was always a difficult choice to make when the time to pick Heroics came about. Taz'Dingo's synergy with his heavy attack-damage nature was very difficult to pass up. While we did not want to mess with a winning combination, we did want to augment his standard build and give the old troll some shiny new tools in which to help quickly dispatch his foes. His baseline quest is focused directly at what he does best and should help him feel progressively more potent as the match unravels. As with all of our reworks, we are extremely excited to hear what you think and greatly appreciate any feedback you have! LEVEL (TIER) Zul'jin Talents 1 (1) Boneslicer (Q) Recklessness (Passive) (!) Headhunter (Passive) 4 (2) Troll's Blood (E) Voodoo Shuffle (Active) Amani Rage (active) 7 (3) Vicious Assault (Q) (!) Arcanite Axes (W) Ferocity (D) 10 (4) Taz'Dingo! Guillotine — 13 (5) Lacerate (W) Eye of Zul'jin (Passive) Ensnare (Active) 16 (6) Wrong Place Wrong Time (W) No Mercy! (Passive) Let the Killing Begin (Passive) 20 (7) Amani Resilience (R) Buzzsaw (R) Forest Medicine (E)
General Base Stats
 “You Want Axe?” Baseline Quest added
Grievous Throw (Q)
Twin Cleave (W)
Regeneration (E)
General
(New Talent) Amani Rage (Active)
(New talent) No Mercy (Q)
General
AI
Art
Heroes, Abilities, and Talents
User Interface

