Published on September 4, 2018
We’ve just released a new patch to Heroes of the Storm to introduce Mephisto, some balance adjustments, bug fixes, and a number of other changes.
** While we enjoy the flexibility of Tyrande's kit, she has struggled to find a home in the current meta. As we started looking at broadening our Hero roles, we felt like we had an opportunity to make some simple yet very substantial changes to our Night Elf Priestess. This rework pulls her slightly away from her hybrid status, reducing her damage output potential while introducing a lot more healing potential. While she keeps the vast majority of her older talents, they have been updated and shuffled to better coincide with her changes. We have enjoyed playing her internally and are excited to see what our players can do with her!   Return ### Collection New Bundles
General Base Stats
Light of Elune (Q)
Sentinel (W)
Lunar Flare (E)
Hunter’s Mark (D)
Shadowstalk (R)
General
New Talent: Everlasting Light (Q)
Mephisto
** We’ve seen amazing results since adding a front-loaded heal-over-time to Lifebinder in the Warchrome Wastes patch. In fact, this addition has brought Lifebinder’s win-rate up to be neck-and-neck and the popular Cleansing Flame Heroic. However, after adding this, we noticed some inconsistencies with how the ability functioned compared to other healing abilities in the game. While we think that ‘setting’ a Hero’s Health to a given percent was cool and unique, at its core it was still using a heal effect that was being uniquely handled to ignore Mortal Strike/Amplification effects. At the end of the day we decided to unify this heal and have the end effect take into account any of these debuffs/buffs.
Lifebinder (R)
NOTE:
Mac
Click here to discuss this post with other players in the official Heroes of the Storm forums.

