Published on September 5, 2017
Our latest update for the Heroes of the Storm brings a new Hero, balance changes, and more to the Nexus!
New Special Event: Obey the Call
Ranked Play
Ranked Battleground Rotation Update
 ***Our main goal for Jaina's changes was to spruce up her talent tree while disrupting as few of her existing builds as possible. Her new baseline quest to unlock Improved Ice Block should allow for more play making potential, which we are adding as a response to players who were disappointed when we moved the talent to Level 20. We also heard feedback from many players that the removal of Bolt of the Storm off of heroes like Jaina has hurt their play making ability and overall fun, so we're going back a bit on our decision to take it away on her. While we want to be more careful where we add these Blink-type abilities, we believe there is a place for it on Jaina, and have added an offensive use case which should hopefully allow her to make more aggressive plays in the late game. LEVEL (TIER) Jaina Talents 1 (1) Winter's Reach (Q) Lingering Chill (Trait) (!) Fingers of Frost (Passive) 4 (2) Frost Shards (Q) Arcane Intellect (Trait) Frost Armor (Passive) 7 (3) Ice Floes (E) Ice Lance (Q) Icefury Wand (Passive) 10 (4) Summon Water Elemental Ring of Frost — — 13 (5) Storm Front (W) Ice Barrier (Trait) Ice Veins (Active) 16 (6) Snowstorm (W) Northern Exposure (E) Numbing Blast (E) 20 (7) Cold Snap (R) Wintermute (R) Ice Blink (Active) Deep Chill (Trait)
Frostbite (Trait)
Summon Water Elemental (R)
General
 ***The Dead King has been reanimated with a plethora of new talents and mechanics. One of our main goals with his rework was to add some depth into his wave clear routine. Early in development we noticed the cadence and deliberateness of his Basic Attacks and wanted to build around that. Between Wrath of the Bone King and the tuning changes to Skeletal Swing, we feel like we hit that goal. The other big focuses with this update were to remove the death state healing interactions of talents and update the talent tree to our newer philosophies. We know it was a long time in coming, but we appreciate your patience and look forward to your feedback! LEVEL (TIER) Leoric Talents 1 (1) Consume Vitality (Q) Fealty Unto Death (Trait) Ossein Renewal (Active) 4 (2) Ghastly Reach (Q) Paralyzing Rage (Q) Kneel, Peasants! (Q) 7 (3) Willing Vessel (W) Drain Momentum (W) Hopelessness (W) 10 (4) Entomb March of the Black King — — 13 (5) Unyielding Despair (W) Hardened Bones (W) Ominous Wraith (E) 16 (6) Crushing Hope (W) Royal Focus (E) (!) Mithril Mace (Passive) 20 (7) Buried Alive (R) Death March (R) Spectral Leech (Passive) Burning Despair (Passive) Shroud of the Dead King (Active)
General Base Stats
Skeletal Swing (Q)
Drain Hope (W)
Drain Essence (W)
Entomb (R)
March of the Black King (R)
General
Kel’Thuzad
Star Lich Kel’Thuzad
Jaina
Dreadlord Jaina
Theramore Jaina
Sonya
Death Knight Sonya
Deathbringer Sonya
Zagara
Crypt Queen Zagara
Alarak
Gul’dan
Kerrigan
Li-Ming
Malfurion
Medivh
Raynor
Probius
Samuro
Tyrande
Valla
Zul’jin
 ***Chromie's baseline Quest on Sand Blast is designed to balance hitting a lot of Heroes with precision. We've reduced the damage of Sand Blast to move more of that into the Quest, so that there can be a greater variance between the performance of an okay Chromie player and a great Chromie player. We removed Piercing Sands because we felt that the longer Chromie's range gets, the less interactive Chromie can be for enemies, and replaced it with a Talent with a little more interesting gameplay. Return to Top
Sand Blast (Q)
General
 ***Our big two goals for the Lt. Morales changes were to offer a bit more variety in the viability of her talent choices, and to increase the amount of utility she brings to the field. In the past, Lt. Morales tended towards a passive play-style, where talents that increased her survivability were usually the best options because her base kit was already very strong. This can be very frustrating for team compositions that lacked specific tools to deal with her. With how much raw healing output she offers, we found it hard to inject more power into her other abilities or talents without it affecting her overall balance or play style. We found a solution to both these problems in her new energy system. Morales players should still be able to keep their team alive for long periods of time, but, with pressure, clever enemies can exhaust her energy and eventually run her down. Although this does add an additional layer of complexity to Lt. Morales, it is offset by a new set of tools that skilled players can leverage to keep her team happy and healthy. LEVEL (TIER) Lt. Morales Talents 1 (1) Caduceus Feedback (Passive) Life Support (W) Clear! (E) 4 (2) Cellular Reactor (Active) Trauma Trigger (Passive) Blast Shield (E) 7 (3) Physical Therapy (W) Vanadium Plating (W) Prolonged Safeguard (W) 10 (4) Medivac Dropship Stim Drone — — 13 (5) EMP Grenade (Q) System Shock (E) Second Opinion (E) 16 (6) Extended Care (Q) First Responder (Q) Shield Sequencer (W) 20 (7) Hyperactivity (R) Safe Zone (R) Reinforcements (Active) Caduceus Reactor 2.0 (Trait)
General Base Stats
Caduceus Reactor (Trait)
Healing Beam (Q)
Safeguard (W)
Displacement Grenade (E)
Stim Drone (R)
Medivac Dropship (R)
General
General
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Heroes, Abilities, and Talents
Sound
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