Published on August 31, 2020
Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until September 7.
Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
Seasonal Quest Line win requirements have been reduced in Season 4.
Developer Comment: Upon reviewing the time commitment required on average for players to obtain seasonal quest rewards, we’ve made the decision to lower the requirements from 50 games to 35 games. We believe the lowering of this requirement should help Storm League to be more approachable to a larger portion of players, as they will not have to devote as much time each season to obtain their rewards.
** Alarak has fallen off a bit due to a few rounds of nerfs that have happened to him over time. We’re giving him back some power via his general survivability as well the initial damage bonus that Negatively Charged gives when taking the talent.
General Base Stats
Negatively Charged [E]
** Surge of Light continues to dominate Cassia’s Level 7 talents, and has become a prime reason to take the hero. In addition to reducing its damage slightly further, we’re also reducing its frequency by increasing how much damage she is required to take before she is able to use the ability.
Surge of Light [Active]
** Overall E.T.C.’s talents are in a much healthier place after our last round of changes to them, but Encore stood out as being a little bit too powerful, so we’re reducing its cooldown reduction to be more in line.
Encore [W]
** Our last round of buffs have done a lot to bring Orphea into the meta. A few of her talents are simply too powerful compared to their alternatives, so we’re toning them down as well as trying to incentivize players to try building around her Dread ability by making its key quest easier to complete.
Ancestral Strength [Trait]
Mind Devourer [E]
Abyssal Symbiosis [W]
Dead Magic [Trait]
** Our goal with Chromie’s recent changes was to present a viable alternative to Once Again the First Time, which we succeeded at a little too well. Chromie’s W build is overall too powerful, so we’re toning down its related talents to be more appropriate.
Deep Breathing [W]
Mobius Loop [W]
** After a slew of buffs over the years we finally crossed the threshold of making Ruby not only competitive, but too powerful of a pick. We’re reverting our last buff to the talent that pushed it over the edge so that the tier is overall in a healthier place.
Ruby [Active]
** While Imperius is a great addition to any team and is within our bounds of overall performance, Flash of Anger is dominating its tier and has become too much of his power pie.
Flash of Anger [Q]
** Our previous buff to Slam did well for Stitches, but we don’t believe it was enough to give him the distinction of being a uniquely powerful wave clearing Warrior. We’re buffing it a bit further so that he is more able to fill this role.
Slam [W]
** While not dominating in regards to his win rate, Tassadar is performing a little too well for how popular he is. Both Static Charge and Archon are dominating their talent tiers, so rather than nerfing Tassadar’s base kit, we’re reducing the power of these two talents in hopes of creating more competitive talent tiers while also slightly reducing his overall impact.
Static Charge [Q]
Archon [R1]
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