Published on November 30, 2021
Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until December 6, PST.
Building Changes
Developer Comment: We're happy with how Healing Wells function in our ARAM game mode, so we're giving it a try everywhere. Additionally, Forts and Keeps now have additional health as they've absorbed the health of their nearby Healing Wells.
** In games where Jaina’s team falls behind, we think it’s harder than it should be to unlock Improved Ice Block, especially when Jaina is focused on clearing enemy Minion waves. This should even that out, as well as provide a boon for Jaina players that blast away their opponents. Blizzard and Cone of Cold talents are competing nicely, so we thought we’d provide some quality of life to a Frostbolt talent.
Improved Ice Block [1]
Winter’s Reach [Q]
** The last round of Zarya changes didn’t blow her overall power out of proportion, so we’re touching up a few more underperforming talents.
Together We Are Strong [E]
Deep Burn [Q]
** Auriel’s Q talents have fallen off in both popularity and win rates, so we’re baking in the Swift Sweep talent functionality to help the abilities’ overall efficacy. We’re also bumping up some other talents that aren’t performing well. Similar to Zarya, Auriel’s power dynamics can change dramatically with even small number tweaks, so we’re keeping these changes relatively light this time around.
Sacred Sweep [Q]
Swift Sweep [Q]
Heavy Burden [E]
Will of Heaven [D]
Wrath of Heaven [D]
** Dehaka has been collecting essence very successfully after his last update increased his attack speed, so we’re reining him in a smidge.
Vitals
Basic Attack
Lurker Strain [E]
Feeding Frenzy [Q]
** Lunara has hopped a little higher than we expected, so we’re diluting her poison.
Nature’s Toxin [Trait]
Choking Pollen [Q]
** Jimmy was never one to quit a fight.
Ace In The Hole [Passive]
Heavy Slugs [Q]
Cavalry's Arrived [R1]
Dusk Wing [R2]
** Stukov’s level 1 talents have seen an influx of strength over the last couple months, and everything has a cost.
Vitals
Bio-Kill Switch [Q]
** Falstad has landed quite well after his recent tuning, and we think a mild buff to Dishonorable Discharge causes all his talent builds to pass with flying colors.
Tailwind [Trait]
Dishonorable Discharge [W]
** Competing against strong Shield Glare talents, Divine Fortress’ Physical Armor wasn’t super appealing. We hope this change provides a comparable option for dealing with Physical damage while feeling and playing differently. While we’re here, we continue to drag part of Hold Your Ground’s benefit baseline in our endless journey to make the tier more competitive. Other than that, we have mild buffs for weak talents, and a whisper of a nerf to Heaven’s Fury.
Iron Skin [D]
Divine Fortress [Passive]
Zealous Glare [E]
Hold Your Ground [D]
Sins Exposed [Q]
Steed Charge [Active]
Roar [Q]
Heaven’s Fury [R1]
** Junkrat has caused more than enough mayhem for now – we believe that Big As was making Steel Traps an issue too frequently when combined with Gotta Trap ‘Em All! We think the decision between traps that demand a Hero’s intervention versus many traps is still interesting, but we’ll be keeping an eye on him.
Big As [E]
Puckish Scamp [R2]
** Probius has always had high requirements for successfully utilizing his abilities. The theme of this update is to turn those requirements into benefits, making Probius more approachable while still rewarding mastery. While the baseline changes to Warp Rift and Photon Cannon affect the identity of these abilities, we hope long time Probius players are still able to punish enemy Heroes that underestimate our favorite Probe.
Warp Rift [W]
Photon Cannon [E]
Echo Pulse [Q]
Gather Minerals [E]
Particle Accelerator [Q]
Rift Shock [W]
Pylon Overcharge [R1]
Shoot 'Em Up [Q]
** Ranger causing Sentinel to hit two Heroes has become the dominant style for playing Tyrande, so we’re reducing the power of Harsh Moonlight and Empower and raising up her weaker talents.
Lunar Blaze [E]
Trueshot Aura [Active]
Mark of Mending [D]
Harsh Moonlight [W]
Empower [W]
Eyes of the Huntress [R1]
Celestial Wrath [R2]
** Celestial Charge needling enemies a bit more will help Imperius out, especially when taking Impaling Light. We’re happy with the gameplay of the Solarian’s Fire build, but we’d rather Imperius continue onward rather than go out in a Blaze of Glory.
Celestial Charge [Q]
Blaze of Glory [W]
** Brightwing remains strong at all levels of play, and is also terrorizing her foes at higher levels. While this is a substantial nerf to Invisible Friends on paper, we feel Brightwing still has compelling reasons to take the talent.
Hyper Shift [Z]
Magic Spit [Passive]
Invisible Friends [R1]
Heroes
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