General
- Corrected a number of typos and tooltip errors across several aspects of the game.
A.I.
- Medivh: Enemy AI players will now avoid teammates that are under the effects of Medivh’s Polybomb.
- Lt. Morales: Can now properly detonate Displacement Grenade near enemies.
Art
- Chen: Keg models that appear when casting Storm, Earth, Fire using any of Chen’s Skins are no longer missing certain visual effects.
- Illidan: The visual effects for The Hunt will now properly display on the Ability’s target during replays.
- Greymane: The Worgen model will no longer remain on screen while viewing end-of-game Stats and Talents pages.
Battlegrounds
- Braxis Holdout: Neutral Raven Mercenaries will no longer clip into the terrain after being knocked back.
- Braxis Holdout: Fixed an issue in which Zagara’s Mutalisk could cause a captured Archangel to exhibit pathing issues.
- Braxis Holdout: Fixed an issue in which a captured Archangel could target enemy Heroes with its Bullet Storm Ability.
- Garden of Terror: Shielding a Structure will no longer prevent a Garden Terror's bonus siege damage from being applied.
- Infernal Shrines: Fallen Shaman Mercenaries will now prioritize attacking enemy Structures over Walls.
Heroes, Abilities, and Talents
- Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.
- Anub'arak: The Cocoon overlay will now display correctly for enemies affected by Cocoon.
- Auriel: The Piercing Lash Talent tooltip now correctly states that Detainment Strike will only pierce Heroes, rather than all enemies.
- Auriel: Enemy Heroes will no longer occasionally be Stunned by Detainment Strike when knocked away from terrain.
- Auriel: Quest progress for the Repeated Offense Talent will now be correctly tracked in the Stats panel.
- Azmodan: Globe of Annihilation’s range indicator is now visually consistent with indicators used by other long-range Abilities.
- Greymane: The Go for the Throat indicator will no longer visually persist above Heroes who have post-death forms, such as Uther or Leoric, after they are killed.
- Illidan: Fixed an issue that could occasionally cause Illidan to fly back to his death location if he was killed while using Dive.
- Kharazim: Will no longer automatically resume attacking enemies after using Radiant Dash to dive to an ally. This fix also applies to Illidan’s Friend or Foe and Kerrigan’s Adaptation Talents.
- Leoric: Minions will no longer path around Leoric when he is in Undying form.
- Medivh: The damage over time effect from Xul’s Poison Nova will no longer be visually removed from Medivh’s Health bar after traveling through a Portal with the Mage Armor Talent.
- Rexxar: A delay will no longer occur between repeated Misha, Focus! casts.
- Sgt. Hammer: Re-casting Orbital BFG just as the first missile re-enters the Battleground will no longer cause the new missile to follow the previous path.
- Sylvanas: The Death Recap tooltip for Wailing Arrow now correctly displays the Ability’s description.
- The Butcher: Hamstring will now correctly deal bonus damage to non-Heroic targets after learning the Cheap Shot Talent.
- Zagara: The Stasis overlay will no longer appear on the screen when Zagara’s Mutalisk enters Zeratul's Void Prison.
Sound
- Illidan: Voiceover that plays while casting The Hunt is now only audible for Illidan and his target.
- Illidan: High pitched ambient sounds that play while casting The Hunt are no longer audible for the target’s allies. Lower-pitched ambient sounds will still play for all players and observers.
User Interface
- Death Recap: Fixed an issue in which a Heal effect could occasionally appear to be the killing blow in Death Recap notifications.
- Replay: Selecting a Hero during a Replay will no longer prevent the Hero Portrait and Status Bars from switching correctly when attempting to view a different Hero’s perspective using hotkeys.
- Observer: Warhead counters will now update properly in the Observer interface on Warhead Junction.

