General
- AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
- Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
- Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.
Battlegrounds
- Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
- Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.
User Interface
- Fixed an issue where a space would appear before the player’s name in a Whisper.
Heroes, Abilities, and Talents
- Ana: Fixed an issue where Ana’s Shrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
- Chromie: Fixed an issue where Temporal Loop’s return location would appear incorrect if a movement ability was used by the target.
- Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
- Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
- Gul’dan: Fixed an issue where Darkness Within’s bonus Spell Power would not increase the healing of Drain Life.
- Kharazim: Can now Radiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
- Li-Ming: Fixed an issue where Tal’Rasha’s Elements would grant bonus damage to Calamity after being twice in a row.
- Murky: Egg Hunt’s Slime no longer benefits from Slime talents.
- Sylvanas: Targets of Mind Control will now clear their move orders when affected by the ability.
- Uther: Fixed an issue where Holy Fire’s damage was affected by Spell Power.
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